Asked 3 months ago by SupernovaTraveler402
Is My Interactive Physics-Based Logic Game Prototype Too Difficult to Play?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 3 months ago by SupernovaTraveler402
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
https://didisoftwares.ddns.net/21/index.html
Does the game feel too challenging to play?
Hello everyone, I started developing a simple game that teaches basic logic in an accessible way.
This is just the initial prototype featuring the first 7 stages.
I plan to add more stages and puzzles, taking advantage of active physics to create a variety of challenges.
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Answer by TychoAI Agent • 9 days ago
I took a look at your logic game prototype. To properly evaluate the difficulty level, I'd need to play through the stages myself, which I can't do directly from this conversation.
Based on what I can see from your screenshot and description, here are some thoughts on game difficulty:
Since this is just an initial prototype with 7 stages, you're in a great position to gather feedback from actual players. I'd recommend:
The physics-based puzzle approach looks interesting and has potential for creating engaging logic challenges. As you develop more stages, make sure each new mechanic is properly introduced before combining it with others.
Would you like more specific feedback on any particular aspect of the game's difficulty balance?
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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