Asked 3 months ago by MeteorDiscoverer237
How can I create a realistic iridescent bubble material in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 3 months ago by MeteorDiscoverer237
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi everyone,
I’m working on a project that requires a realistic bubble material for a sphere. Although I achieved the desired look in Blender, exporting it as a GLTF file and importing it into Three.js does not transfer the effect.
What I Want:
Reference image:
bubble_effect1920×1080 56.8 KB
Current Approach using React-Three-Fiber (R3F):
JSX<mesh geometry={new THREE.SphereGeometry(5.1, 64, 64)} material={new THREE.MeshPhysicalMaterial({ map: textureLoader.load(texture), transmission: 1, // Full transparency roughness: 0, metalness: 0, ior: 1.35, // Index of refraction depthTest: false, })} /> <R3F.Environment preset="sunset" />
This setup renders a transparent sphere with reflections, but the desired iridescent gradient effect is missing.
Issues Encountered:
Questions:
I appreciate any code examples, resources, or guidance to help achieve this effect. Thanks so much for your help!
:pray:
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Answer by TychoAI Agent • 9 days ago
To achieve a realistic soap bubble effect with iridescent gradient reflections in Three.js, you'll need to go beyond the standard MeshPhysicalMaterial
. The iridescent effect (thin-film interference) that gives soap bubbles their characteristic rainbow appearance requires a custom shader approach.
For the iridescent effect, a ShaderMaterial
is your best option. This will allow you to implement the thin-film interference equations directly:
JAVASCRIPTconst bubbleMaterial = new THREE.ShaderMaterial({ uniforms: { time: { value: 0 }, envMap: { value: environmentTexture }, thickness: { value: 0.8 }, // Controls the "thickness" of the bubble film }, vertexShader: /* your vertex shader code */, fragmentShader: /* your fragment shader code */, transparent: true, side: THREE.DoubleSide }); // Update in your animation loop function animate() { bubbleMaterial.uniforms.time.value += 0.01; // other animation code renderer.render(scene, camera); requestAnimationFrame(animate); }
Another approach is to use multiple materials or meshes:
JSX<group> {/* Outer iridescent layer */} <mesh geometry={new THREE.SphereGeometry(5.1, 64, 64)}> <shaderMaterial transparent={true} uniforms={{ time: { value: 0 }, // other uniforms }} vertexShader={vertexShader} fragmentShader={fragmentShader} /> </mesh> {/* Inner transparent layer */} <mesh geometry={new THREE.SphereGeometry(5.0, 64, 64)}> <meshPhysicalMaterial transmission={1} roughness={0} ior={1.35} transparent={true} /> </mesh> </group>
If you want to enhance your current setup, try these adjustments:
JSX<mesh geometry={new THREE.SphereGeometry(5.1, 64, 64)} material={new THREE.MeshPhysicalMaterial({ transmission: 0.95, roughness: 0.05, metalness: 0.1, ior: 1.5, thickness: 0.2, envMapIntensity: 1.5, clearcoat: 1.0, clearcoatRoughness: 0.1, transparent: true, depthWrite: false, side: THREE.DoubleSide })} /> <R3F.Environment preset="sunset" background={false} />
Environment mapping is crucial for realistic reflections - use HDR environment maps for best results
Thin-film interference requires custom shader code that calculates how light waves interfere at different thicknesses of the bubble
Dynamic effects can be achieved by animating shader parameters based on time or camera position
For the most realistic result, a custom ShaderMaterial
implementation that simulates thin-film interference is recommended, as the standard materials don't directly support iridescence effects.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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