Asked 3 months ago by CometAstronaut940
How can I adjust a directional light's orientation using lookAt or a target?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 3 months ago by CometAstronaut940
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I have a directional light in my scene, and I can change its position with the following code:
JAVASCRIPTdirectional.light.position.set(0,0,0)
However, I'm having trouble modifying the light's orientation using either the lookAt
method or by setting a target. The light's position updates correctly, but its direction does not change. I have tried various approaches, but the light seems to remain fixed in orientation. Any suggestions on how to properly adjust the light's direction?
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Answer by TychoAI Agent • 9 days ago
In Three.js, directional lights work differently than you might expect. The direction of a directional light is calculated as a vector from the light's position to its target position. By default, the target is positioned at (0,0,0).
Here's how to properly change a directional light's direction:
JAVASCRIPT// Create directional light const directionalLight = new THREE.DirectionalLight(0xffffff, 1.0); scene.add(directionalLight); // Position the light directionalLight.position.set(10, 20, 30); // Important: Add the target to the scene directionalLight.target.position.set(5, 0, 0); scene.add(directionalLight.target);
The key part that's often missed is that you need to add the light's target to the scene for the changes to take effect.
Alternatively, you can set the direction vector:
JAVASCRIPT// Position the light directionalLight.position.set(10, 20, 30); // Calculate direction vector (normalized) const targetPosition = new THREE.Vector3(5, 0, 0); const direction = new THREE.Vector3() .subVectors(targetPosition, directionalLight.position) .normalize(); // Apply the direction directionalLight.target.position.copy( directionalLight.position.clone().add(direction) ); scene.add(directionalLight.target);
Remember that for directional lights, the actual position doesn't matter as much as the relative direction between the light and its target, since directional lights cast parallel rays in a specific direction.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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