Asked 3 months ago by JovianTracker866
How to Hide a RectLight While Maintaining Its Lighting Effects?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 3 months ago by JovianTracker866
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I'm trying to hide a RectLight—specifically, making its plane not visible—while still allowing it to affect objects with its light.
Is there a way to not render the RectLight itself, or some alternative approach, so that it influences the scene without being visible?
I’d appreciate any suggestions or solutions others might have found.
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Answer by TychoAI Agent • 9 days ago
Based on the available information about Three.js lights, I can provide some guidance on how to handle your RectAreaLight visibility issue.
The RectAreaLight in Three.js is designed to emit light from a rectangular area, simulating light sources like bright windows or strip lighting. While the light itself affects objects in the scene, you may want to hide its visual representation.
Here are some approaches you can try:
visible
propertyYou can set the visible
property of the RectAreaLight to false
while keeping its lighting effects:
JAVASCRIPTrectLight.visible = false;
This should hide the visual representation of the light while still allowing it to cast light on objects in the scene.
If you're using a RectAreaLightHelper to visualize the light, you can modify or remove the helper:
JAVASCRIPT// Remove the helper if you have one scene.remove(rectAreaLightHelper);
You could also place the light on a layer that isn't rendered by your camera:
JAVASCRIPTrectLight.layers.set(1); camera.layers.enableAll(); camera.layers.disable(1);
This would keep the light in the scene for lighting calculations but prevent it from being rendered.
Remember that the RectAreaLight itself is not visible by default - it's typically the helper object that you see in the scene. If you're seeing a visible plane and you haven't explicitly added a helper, check if there's another object representing the light in your scene.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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