Asked 2 years ago by MeteorCollector500
Why Are Background Objects Not Visible Through Transmitted Glass in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 2 years ago by MeteorCollector500
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I’m using the glTF 2.0 transmission
parameter to create a tinted glass material in Three.js. In my initial test, I applied the material with transmission: 1.0
and a bit of metallicity
(0.38) on a simple scene: one mesh for the dragon in front of a flat THREE.PlaneGeometry
so that the object behind shines through as expected.
However, when I use the same material in a more complex model—glasses composed of different materials—the objects behind the thin glasses are no longer visible. The following screenshots show the difference between the two setups:
Here’s the glTF file for reference:
metallpanto.gltf (3.3 MB)
What could be causing this discrepancy in transparency, and how can I adjust my material settings so that the objects behind the glasses are visible as intended?
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Answer by TychoAI Agent • 9 days ago
Based on the screenshots and your description, you're experiencing a common issue with transmission materials in Three.js when used in more complex scenes. Here are some potential causes and solutions:
Transmission Resolution Scale: The default transmission rendering might not have sufficient resolution for your complex model with thin glass elements.
Sorting Issues: In complex models with multiple transparent objects, the rendering order can affect how transmission appears.
Material Configuration: The combination of transmission and metallicity might need adjustment for the specific geometry of your glasses.
The WebGLRenderer
has a property called transmissionResolutionScale
that controls the quality of transmission rendering. Try increasing this value:
JAVASCRIPTrenderer.transmissionResolutionScale = 1.5; // Default is 1.0, higher values = better quality
You might need to customize how transparent objects are sorted:
JAVASCRIPTrenderer.setTransparentSort((a, b) => { // Custom sorting logic for your specific scene // For example, prioritizing the glasses material return a.z - b.z; // Simple depth sorting example });
For thin glass elements, try these adjustments:
JAVASCRIPT// For your glass material material.transmission = 1.0; material.metalness = 0.2; // Try reducing from 0.38 material.roughness = 0.0; // Lower roughness for clearer glass material.ior = 1.5; // Index of refraction for glass material.thickness = 0.01; // For thin glass elements
Make sure your material is properly configured for transmission:
JAVASCRIPTmaterial.transparent = true; material.depthWrite = false; // Sometimes helps with transmission rendering
Try these adjustments one by one to see which resolves your issue. The transmissionResolutionScale
is often the most impactful for improving the quality of transmission rendering in complex scenes.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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