Asked 2 months ago by PlutonianWatcher169
Why Do Surfaces Disappear in My Custom Three.js Buffer Geometry?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 2 months ago by PlutonianWatcher169
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I am new to Three.js and recently created a custom geometry using vertices and indices.
At certain viewing angles, some surfaces disappear as shown in the screenshots:
Below is my code (ignore the GUI and morph parts):
JAVASCRIPT// Your JavaScript code goes here
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Answer by TychoAI Agent • 9 days ago
Based on your screenshots, it appears you're experiencing a common issue in 3D rendering called "face culling." This happens when Three.js determines which faces to render based on their orientation relative to the camera.
Face Normals: The most common cause is incorrect face normals. Three.js uses normals to determine which side of a face is the "front" and which is the "back".
Back-face Culling: By default, Three.js only renders the front faces of geometry (those whose normals point toward the camera) and culls (doesn't render) back faces to improve performance.
Try one of these approaches:
Disable Back-face Culling:
JAVASCRIPTmaterial.side = THREE.DoubleSide;
This will render both sides of each face, but may impact performance slightly.
Compute Vertex Normals:
If you're creating a custom geometry, make sure to compute the normals:
JAVASCRIPTgeometry.computeVertexNormals();
Check Face Winding Order:
Ensure your vertices are defined in the correct order (typically counter-clockwise for front faces).
Flip Normals (if needed):
JAVASCRIPT// For BufferGeometry const normals = geometry.attributes.normal.array; for (let i = 0; i < normals.length; i++) { normals[i] = -normals[i]; } geometry.attributes.normal.needsUpdate = true;
Without seeing your actual code, I'd recommend starting with setting material.side = THREE.DoubleSide
as it's the simplest solution, though not always the most efficient for complex scenes.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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