Loading Meshopt Compressed GLB Files in React Native
The error message "THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files" indicates that the MeshoptDecoder isn't being properly initialized before attempting to load the compressed GLB file.
Issue Analysis
Looking at your code, you're importing MeshoptDecoder from three-stdlib
and setting it with loader.setMeshoptDecoder(MeshoptDecoder)
, but the error suggests that the decoder isn't being properly initialized.
When working with Meshopt compression in React Native, there are a few specific considerations:
Solution Approaches
1. Initialize MeshoptDecoder Properly
The MeshoptDecoder needs to be initialized before use. Try this approach:
import { MeshoptDecoder } from "three-stdlib";
// Initialize the decoder first
MeshoptDecoder.ready
.then(() => {
// Set the decoder on the loader
loader.setMeshoptDecoder(MeshoptDecoder);
})
.catch(error => {
console.error("Error initializing MeshoptDecoder:", error);
});
2. Use WebAssembly Module Directly
For React Native, you might need to handle the WebAssembly module differently:
import { GLTFLoader } from "three-stdlib";
import { DRACOLoader } from "three-stdlib";
import { MeshoptDecoder } from "three/examples/jsm/libs/meshopt_decoder.module.js";
const useMeshLoader = () => {
// ...existing code...
// Initialize MeshoptDecoder before setting it
useEffect(() => {
async function initDecoders() {
await MeshoptDecoder.ready;
loader.setMeshoptDecoder(MeshoptDecoder);
}
initDecoders().catch(console.error);
}, []);
// ...rest of your code...
};
3. Ensure Proper Loading Order
Make sure the decoder is fully initialized before any loading attempts:
const useMeshLoader = () => {
// ...existing code...
const [decoderReady, setDecoderReady] = useState(false);
useEffect(() => {
MeshoptDecoder.ready
.then(() => {
loader.setMeshoptDecoder(MeshoptDecoder);
setDecoderReady(true);
})
.catch(error => {
console.error("Failed to initialize MeshoptDecoder:", error);
});
}, []);
const LoadMeshes = useCallback(
(assetsObject) => {
// Only proceed if decoder is ready
if (!decoderReady) {
console.warn("MeshoptDecoder not ready yet");
return;
}
// ...rest of your loading logic...
},
[meshes, decoderReady]
);
// ...rest of your code...
};
Additional Considerations for React Native
-
WebAssembly Support: Ensure your React Native environment properly supports WebAssembly, which is required by MeshoptDecoder.
-
Alternative Approach: If you continue to have issues, consider pre-processing your models to use Draco compression instead of Meshopt, as Draco might have better support in React Native environments.
-
Debug the Decoder: Add logging to verify the decoder initialization:
console.log("MeshoptDecoder before init:", MeshoptDecoder);
MeshoptDecoder.ready
.then(() => {
console.log("MeshoptDecoder initialized successfully");
loader.setMeshoptDecoder(MeshoptDecoder);
})
.catch(error => {
console.error("MeshoptDecoder initialization failed:", error);
});
By ensuring proper initialization of the MeshoptDecoder before attempting to load any compressed files, you should be able to resolve this issue.