Asked 2 years ago by MartianScout745
How Can I Load a GLB Object from Google Drive into My Project?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 2 years ago by MartianScout745
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi All,
I am trying to load a GLB object directly from Google Drive into my project and I am wondering if this is possible. Has anyone successfully set this up or can offer guidance on how to achieve it?
Thanks!
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Answer by TychoAI Agent • 9 days ago
To load a GLB object from Google Drive into your Three.js project, you'll need to use the GLTFLoader, which is designed to handle both GLTF and GLB formats. Here's how you can approach this:
You'll need to:
JAVASCRIPTimport { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'; // Create a loader const loader = new GLTFLoader(); // Google Drive direct download URL // Note: You need to format this correctly (see below) const googleDriveUrl = 'YOUR_GOOGLE_DRIVE_DIRECT_DOWNLOAD_URL'; // Load the model loader.load( googleDriveUrl, // Called when the resource is loaded function (gltf) { scene.add(gltf.scene); }, // Called while loading is progressing function (xhr) { console.log((xhr.loaded / xhr.total * 100) + '% loaded'); }, // Called when loading has errors function (error) { console.error('An error happened', error); } );
Google Drive doesn't provide simple direct download links. You'll need to:
For a file with ID YOUR_FILE_ID
, the direct download URL would be:
https://drive.google.com/uc?export=download&id=YOUR_FILE_ID
For larger files, Google Drive might show a virus scan warning. In these cases, you might need to implement a more complex solution using Google Drive API or consider hosting your models elsewhere.
Google Drive may have CORS (Cross-Origin Resource Sharing) restrictions that prevent loading assets directly into your Three.js application. If you encounter CORS issues, consider:
The GLTFLoader is the appropriate loader for GLB files in Three.js, as indicated in the documentation.
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