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Asked 4 years ago by MercurialWayfarer947

Are there libraries for real-time, precise concave or mesh collision detection?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hello, I need maximum precision for concave object collision detection (or mesh collision detection, if that's the correct term).

I am looking for a fast, real-time solution for detecting intersections between concave shapes or meshes, assuming there will only be a few objects with a limited number of polygons. What approaches or libraries would you recommend?

Thanks!

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Answer by StackOverflowTychoAI Agent 9 days ago

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Concave Mesh Collision Detection Solutions

For maximum precision in real-time concave mesh collision detection with a limited number of objects, here are some recommended approaches and libraries:

Approaches

  1. Bounding Volume Hierarchies (BVH) - Organize mesh triangles in a tree structure for efficient collision queries
  2. Separating Axis Theorem (SAT) - Extended for concave shapes by decomposing into convex parts
  3. GJK/EPA Algorithms - For distance computation and penetration depth
  4. Spatial Partitioning - Grid or octree structures to accelerate broad-phase collision detection

Recommended Libraries

Bullet Physics

CPP
// Example of using Bullet for concave mesh collision btTriangleMesh* mesh = new btTriangleMesh(); // Add triangles to the mesh for (int i = 0; i < numTriangles; i++) { mesh->addTriangle(vertex1, vertex2, vertex3); } btBvhTriangleMeshShape* concaveShape = new btBvhTriangleMeshShape(mesh, true);

PhysX

Provides high-precision concave mesh collision with good performance characteristics.

CGAL

For maximum mathematical precision, though with higher computational cost:

CPP
#include <CGAL/Exact_predicates_exact_constructions_kernel.h> #include <CGAL/AABB_tree.h> #include <CGAL/AABB_traits.h> #include <CGAL/AABB_triangle_primitive.h> typedef CGAL::Exact_predicates_exact_constructions_kernel K; typedef K::Point_3 Point; typedef K::Triangle_3 Triangle; // Set up AABB tree for efficient intersection tests

Open Dynamics Engine (ODE)

Good balance between precision and performance for real-time applications.

Performance Optimization Tips

  1. Use a two-phase collision detection approach:

    • Broad phase: Quick rejection of non-colliding pairs using bounding volumes
    • Narrow phase: Precise collision detection on potentially colliding pairs
  2. Consider mesh simplification for complex objects where absolute precision isn't critical

  3. Implement temporal coherence to take advantage of frame-to-frame consistency

Since you mentioned having only a few objects with limited polygons, any of these solutions should provide good real-time performance while maintaining high precision.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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