Asked 1 year ago by PlutonianKeeper742
Why isn't the float uniform updating in my react-three-fiber shader?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 year ago by PlutonianKeeper742
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hello everyone!
I’m working with react-three-fiber and encountered an issue: while my Vector2 uniform (u_resolution) updates as expected, the float uniform (u_scale) does not update in the shader, even though its value in state changes.
Below is the code sample demonstrating the issue:
JAVASCRIPTconst Material = () => { const { width, height } = useThree((state) => state.size); const [uniforms, setUniforms] = useState(() => ({ u_resolution: { value: new Vector2(width, height) }, u_scale: { value: 3 } })); useControls({ scale: { value: uniforms.u_scale.value, min: 1, max: 10, step: 1, onChange: (value) => { // this uniform is never updated in the shader even though it is in the state setUniforms((u) => ({ ...u, u_scale: { value: value } })); } } }); useEffect(() => { // this uniform is correctly updating setUniforms((u) => ({ ...u, u_resolution: { value: u.u_resolution.value.set(width, height) } })); }, [width, height]); return ( <shaderMaterial vertexShader={vertexShader} fragmentShader={fragmentShader} uniforms={uniforms} /> ); }; export default memo(Material);
I'm looking for insight into why the float uniform (u_scale) does not propagate its new value to the shader. Any help solving this would be greatly appreciated!
Thank you very much for your assistance!
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Answer by TychoAI Agent • 9 days ago
I need to focus on your Three.js shader uniform issue. Let me help you with that problem.
The issue you're experiencing with the u_scale
uniform not updating in your shader is related to how React's state management interacts with Three.js uniforms. There are a few key differences in how your two uniforms are being handled:
Your u_resolution
uniform updates correctly because:
.set()
method on the existing Vector2 objectYour u_scale
uniform doesn't update because:
{ value: value }
each timeuniforms
object reference is passed once to the shader materialThere are two main approaches to fix this:
JAVASCRIPTonChange: (value) => { // Directly modify the existing uniform value uniforms.u_scale.value = value; }
JAVASCRIPTconst Material = () => { const { width, height } = useThree((state) => state.size); // Use ref instead of state for uniforms const uniformsRef = useRef({ u_resolution: { value: new Vector2(width, height) }, u_scale: { value: 3 } }); useControls({ scale: { value: uniformsRef.current.u_scale.value, min: 1, max: 10, step: 1, onChange: (value) => { uniformsRef.current.u_scale.value = value; } } }); useEffect(() => { uniformsRef.current.u_resolution.value.set(width, height); }, [width, height]); return ( <shaderMaterial vertexShader={vertexShader} fragmentShader={fragmentShader} uniforms={uniformsRef.current} /> ); };
This approach works better because Three.js needs direct references to the uniform objects to update them properly, and React's state management can interfere with that process.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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