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Asked 2 months ago by SolarProbe114

Interactive Snow Scene Demo with Particles & Morphing Effects

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Explore the interactive demo at snow-scene-particles.vercel.app where you can adjust parameters that control the piling snow via shapekey/morph techniques and a custom shader powers the falling snow.

Here's an illustrative tweet by Shikaki:

Snow scene with particles❄ and Frieren

Play around the parameters: https://t.co/9xYYegzLGS #threeJs pic.twitter.com/AspVMdbpKM

— Shikaki (@z_shikaki) December 23, 2024

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

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I need to stay on topic with ThreeJS documentation. While the snow scene demo you've shared appears to be an interesting ThreeJS project using particles and custom shaders, I can only provide information based on the official ThreeJS documentation I have access to.

From the documentation, I can tell you that creating such a snow scene would likely involve:

  1. Using the Scene class to set up the 3D environment
  2. Possibly implementing Fog or FogExp2 for atmospheric effects
  3. Using particle systems for the falling snow
  4. Implementing custom shaders for the snow effect
  5. Using morph targets/shape keys for the snow piling effect

If you have specific questions about implementing any of these ThreeJS features based on the documentation, I'd be happy to help with that.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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