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Asked 2 months ago by SupernovaRanger955

How can I update each object's material color during scene traversal with a button press?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I'm trying to change the color of every object's material in my scene when a button is pressed. I have a function that traverses the scene, but I'm running into issues with the loop and accessing the correct properties. For example, I'm using scene.traverse to visit all GLTF geometries, and I attempted to loop over each object like this:

JAVASCRIPT
function multico() { scene.traverse(function(tested) { for (let i = 0; i <= tested.lengtht; i++) { console.log('tested'); }; }); }

I know I'm doing something wrong with tested.lengtht and the loop syntax, and I'm looking for guidance on how to correctly access each object's material (e.g., using something like object.material.color.set(Math.random() * 0xffffff);).

Any help to correct the loop and properly update each object's color would be appreciated. Cheers!

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

Updating Material Colors in Three.js

There are a few issues with your current approach. When using scene.traverse(), you don't need an additional loop inside the callback function. The traverse() method already iterates through all objects in the scene hierarchy for you.

Here's the correct way to change the color of materials for all objects in your scene:

JAVASCRIPT
function multico() { scene.traverse(function(object) { // Check if the object has a material property if (object.material) { // Handle objects with a single material if (object.material.color) { object.material.color.set(Math.random() * 0xffffff); } // Handle objects with multiple materials (material array) else if (Array.isArray(object.material)) { object.material.forEach(material => { if (material.color) { material.color.set(Math.random() * 0xffffff); } }); } } }); }

Key points to note:

  1. The traverse() method already loops through all objects in the scene
  2. Not all objects have materials (like cameras, lights, etc.)
  3. Some objects might have an array of materials instead of a single material
  4. Not all materials have a color property (like ShaderMaterial)

If you're specifically targeting objects from a GLTF model, you might want to add additional checks:

JAVASCRIPT
function multico() { scene.traverse(function(object) { // Check if it's a mesh object if (object.isMesh) { // Handle single material if (object.material) { if (object.material.color) { object.material.color.set(Math.random() * 0xffffff); // If you need to update the material, mark it for update object.material.needsUpdate = true; } } } }); }

This approach should correctly update the color of all applicable materials in your scene when the function is called.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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