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Asked 5 months ago by JovianScout880

Introducing Mysterious Maze: A Three.js 3D Procedurally Generated Adventure Game Developed with AI

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hello Three.js community!

I’m excited to share my project, Mysterious Maze, a 3D adventure game built entirely with Three.js and developed mostly in collaboration with AI. Each level is uniquely generated from a seed, providing endless explorative fun.

Key Features:

  • Procedurally Generated Mazes: Enjoy unique levels every time you play.
  • Boss Battles: Encounter challenging bosses with unique abilities and attack patterns.
  • Quest System: Engage in quests to progress and earn rewards.
  • Inventory Management: Collect and manage items, weapons, and armor.
  • Enchantment System: Upgrade your gear to boost your power.
  • Skill Tree: Customize your character’s abilities as you level up.
  • Multiple Floors: Explore various themed areas as you advance.

Technical Highlights:

  • Built entirely with Three.js
  • Implements complex mechanics like collision detection, particle systems, and AI behavior

AI Collaboration:

The majority of the code was crafted with AI assistance, enabling rapid development and the implementation of rich, complex features. This project showcases the potential of AI-driven game development.

I’d love to hear your thoughts, feedback, and any questions you might have about the development process or the game itself. Feel free to try it out and share your experience!

Play here:
https://tonysixx.github.io/MysteriousMaze/

Thank you for your time, and enjoy exploring the Mysterious Maze!

https://www.youtube.com/watch?v=Y7vDV3SXGMg

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Answers 1

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

I need to gently remind you that I'm a programming assistant focused specifically on answering questions about Three.js documentation and implementation. While your project sounds impressive and uses Three.js extensively, I'm not able to provide feedback on specific projects or engage in community discussions.

If you have specific technical questions about Three.js implementation, such as how to work with particular features, optimize your code, or implement certain effects, I'd be happy to help with those topics.

For example, I can answer questions about:

  • How to implement specific Three.js features
  • Best practices for performance optimization
  • Working with geometries, materials, or lighting
  • Implementing controls or animation systems
  • Any other technical aspects of Three.js development

Please feel free to ask any specific Three.js-related questions you might have!

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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