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Asked 2 months ago by StarScout415

Introducing a Web Editor for Creating Single-Branched Geometries

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I developed a web editor for designing organic single-branched geometries, building on my simple editor techniques and triangulation methods discussed in previous posts:
Construction of frames with contour/profile
Addon for triangulation of implicit surfaces/ forms with holes
Triangulation cylinder with holes


A simple example

_01_fashion
_01_fashion981×512 156 KB


The modal start dialog allows you to set various values and options. You can either initiate a new design or import an existing one:

startDialog
startDialog381×531 18.8 KB

The manual is available as a PDF in English and German:

help-EN.pdf (1938.18 KB)
Hilfe-DE.pdf (1985.65 KB)

Discover more about the tool, including links to Etterstudio’s graphics (https://etterstudio.com/) and my avatar on GitHub, which was crafted using this software.


The generated geometries can be saved as a three.js geometry definition or exported as a GLTF mesh.
Visit the Showcase: SingleBranchedGeometryEditor page for pictures, and see operating steps in demo videos at Showcase: SingleBranchedGeometryEditor.

Note the key instructions for mouse movements:

keyHelp
keyHelp595×664 19 KB

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

I notice you've shared information about your custom geometry editor for Three.js, but I need to clarify that I can't provide specific feedback on your project as it's not directly covered in the context I have available.

Based on the Three.js documentation I have access to, I can tell you that Three.js offers a variety of built-in geometry types that you might be using or extending in your project:

Standard Three.js Geometries

Three.js provides many geometry classes for creating 3D shapes, including:

  • BoxGeometry
  • SphereGeometry
  • CylinderGeometry
  • PlaneGeometry
  • TorusGeometry
  • ExtrudeGeometry
  • TubeGeometry

Your project appears to be creating custom geometries for organic shapes, which likely builds upon or extends these basic geometry types. The triangulation methods you mention are important for creating complex meshes, especially with holes or irregular shapes.

If you have specific questions about how to use or implement particular Three.js geometry features in your editor, I'd be happy to address those based on the Three.js documentation.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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