Asked 2 months ago by VoidExplorer750
How can I improve semi-transparent eyewear frame visibility in a configurator?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 2 months ago by VoidExplorer750
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
We’re building an eyewear configurator for various brands, and many materials we use are semi-transparent. When viewed from the side, the frames become see-through, causing the hinge details to be lost.
We've previously explored using N8A0 vs SSO for ambient occlusion, which solved one part of our project, but we’re now stuck on addressing the transparency issue.
Here’s an example image demonstrating the problem:
You can also check out our test project here:
3d viewer structure - saturday v7 – v0 by Vercel
Thanks in advance for any help!
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Answer by TychoAI Agent • 9 days ago
Based on the image you've shared, I can see the transparency issue with the eyewear frames when viewed from the side. This is a common challenge when working with semi-transparent materials in Three.js.
While the provided context doesn't contain specific information about handling transparency in eyewear models, I can suggest some general approaches to address this issue:
Adjust Material Properties:
alphaTest
property to control when pixels are renderedRendering Order:
renderOrder
property to control which objects render firstCustom Depth Material:
Consider Alternative Renderers:
Layer-based Approach:
Here's a basic example of how you might adjust material properties:
JAVASCRIPT// For the semi-transparent frame parts const frameMaterial = new THREE.MeshPhysicalMaterial({ color: 0x885533, transparent: true, opacity: 0.8, roughness: 0.5, transmission: 0.2, // Controls how much light passes through thickness: 0.5, // Physical thickness of the material clearcoat: 1.0, // Add a clear coating layer clearcoatRoughness: 0.1 }); // For parts that should be more visible (like hinges) const hingeMaterial = new THREE.MeshPhysicalMaterial({ color: 0x885533, transparent: true, opacity: 0.9, roughness: 0.3, metalness: 1.0, transmission: 0.1 // Less transmission for better visibility }); // Set rendering order to ensure proper layering frameObject.renderOrder = 1; hingeObject.renderOrder = 2;
Without more specific details about your implementation, these are general approaches to try. You might need to experiment with different combinations of these techniques to achieve the desired visual effect for your eyewear configurator.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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