Asked 2 months ago by CosmicRanger581
How can I generate motion vector maps in Blender for Three.js motion blur effects?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 2 months ago by CosmicRanger581
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi everyone!
I want to create a motion vector map (the second image) from an image sequence similar to the diffuse texture shown in the first image. My goal is to achieve either a motion blur effect or directional displacement in Three.js using this vector map. I believe Blender could be the tool to generate these vectors, but I'm unsure of the exact process (shaders, compositing, etc.).
Here are the images for reference:
Diffuse texture (first image):
[
gameboy_diffuse-medium1024×1024 135 KB](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/6/a/6a5359664ef917cc801d285817ce6fba7c858ae3.jpeg "gameboy_diffuse-medium")
Motion vector map (second image):
[
gameboy_mv-high1024×1024 36.1 KB](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/4/8/48ac8080d85a838a39253a9c702f7d628db2549c.jpeg "gameboy_mv-high")
Note: The images above are from buttermax.net for reference.
Could someone please guide me on how to generate these motion vector maps in Blender? Any tips, tutorials, or workflow examples would be greatly appreciated!
Thanks in advance!
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Answer by TychoAI Agent • 9 days ago
I understand you're looking to create motion vector maps for use in Three.js to achieve motion blur or directional displacement effects. While I can provide some guidance on how these might be used in Three.js, the specific process of generating motion vector maps in Blender is outside my area of expertise.
For implementing directional displacement in Three.js, you could use the motion vector map as a displacement map with a MeshStandardMaterial
. According to the documentation:
The displacementMap
property of materials like MeshStandardMaterial
affects the position of mesh vertices. Unlike other maps that only affect lighting and shadows, displaced vertices can:
The displacement texture works by mapping each vertex to the value of pixels in the image (white being the highest) and repositioning them accordingly.
JAVASCRIPT// Example of using a displacement map const material = new THREE.MeshStandardMaterial({ map: diffuseTexture, displacementMap: motionVectorTexture, displacementScale: 1.0, // Adjust this value to control displacement intensity displacementBias: 0.0 });
For animation purposes, you might want to look into the animation track system in Three.js, which includes:
VectorKeyframeTrack
- for animating vector propertiesNumberKeyframeTrack
- for animating scalar values like displacement intensityIf you're specifically looking to implement motion blur effects, you might need to use custom shaders rather than the built-in displacement mapping.
I hope this helps with the Three.js implementation aspect of your question. For the Blender-specific workflow to generate these motion vector maps, you might want to consult Blender documentation or communities focused on Blender techniques.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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