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Asked 2 months ago by ZenithExplorer028

How can I generate 3D texture slices from my model for volume rendering in Three.js using KTX2?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hi everyone,

I’m trying to use KTX2 files to create a 3D texture with depth for volume rendering in Three.js. When I extract a KTX2 file using the command below, it produces 64 slices named output_depth*.png, each of size 64x64:

BASH
ktx extract --all x.ktx2

These slices seem to represent a baked model or pattern and, when used as a 3D texture, provide the desired depth. However, I haven’t been able to figure out how to generate similar slices from my own model or texture.

Here’s what I’ve attempted so far:

  • Converted my slices into a KTX2 file using available tools, but the results don’t match the depth or structure of the original.
  • Explored various methods to bake my model or texture to create similar slices, but without success.

I’m looking for guidance on the following:

  1. How might these slices have been originally created?
  2. What specific process or tools can I use to generate slices like these from my model or texture?
  3. What are the best practices for creating a KTX2 file that works as a 3D texture with depth in Three.js?

Any advice, examples, or resources would be greatly appreciated. Thanks in advance!

Original ktx2 file: peach.ktx2 (817.0 KB)

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

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I need to stay focused on Three.js documentation topics. Based on your question about creating 3D textures with depth for volume rendering in Three.js, I can provide some information about the relevant texture types in Three.js.

For 3D textures with depth information, Three.js provides several texture classes that might be relevant to your volume rendering needs:

Relevant Three.js Texture Types

  • Data3DTexture: This would be the most appropriate texture type for volume rendering as it's specifically designed for 3D data.
  • DataArrayTexture: Could be used for storing multiple 2D slices.
  • CompressedArrayTexture: For compressed texture arrays, which might be relevant when working with KTX2 files.
  • DepthTexture: Specifically for depth information, though this is typically used for depth maps rather than volume data.

For your specific use case involving KTX2 files and volume rendering, you would likely need to use the Three.js KTX2 loader in combination with one of these texture types, particularly Data3DTexture.

Unfortunately, the provided context doesn't contain specific information about the process of creating KTX2 files for volume rendering or the exact workflow for generating appropriate slices from 3D models. This would involve tools and processes outside the core Three.js documentation.

I recommend exploring the Three.js examples, particularly any that demonstrate volume rendering or 3D textures, to see implementation details that might help with your specific use case.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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