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Asked 1 month ago by PulsarPioneer272

Why Is the Glass Material Not Rendering Behind the Transparent Texture in Three.js?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I'm encountering a rendering issue in Three.js where a glass material created with THREE.MeshStandardMaterial does not display behind a red snake texture that uses THREE.MeshBasicMaterial. The transparent parts of the texture seem to hide the glass completely.

How can I fix this so that the glass is visible behind the transparent areas of the texture?

Here is an image of the problem for reference:
微信截图_20250115142044

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

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Fixing Transparency Rendering Issues in Three.js

The issue you're experiencing is related to how Three.js handles transparency and the rendering order of objects. When using transparent materials, you need to properly configure both materials and ensure correct rendering order. Here's how to fix your specific problem:

Solution

  1. Enable transparency on both materials:
JAVASCRIPT
// For your snake texture (MeshBasicMaterial) const snakeMaterial = new THREE.MeshBasicMaterial({ map: snakeTexture, transparent: true, // Make sure your texture has an alpha channel alphaTest: 0.5 // Helps with sorting issues by discarding pixels below this opacity }); // For your glass material (MeshStandardMaterial) const glassMaterial = new THREE.MeshStandardMaterial({ transparent: true, opacity: 0.8, // Adjust as needed roughness: 0.1, metalness: 0.9, // Other glass properties });
  1. Set proper rendering order:
JAVASCRIPT
// Set renderOrder to control which objects render first snakeMesh.renderOrder = 1; glassMesh.renderOrder = 0; // Lower number renders first
  1. Ensure proper depth testing:
JAVASCRIPT
// For the snake material snakeMaterial.depthWrite = false; // Important for transparent objects
  1. Configure the renderer:
JAVASCRIPT
renderer.sortObjects = true; // Enable object sorting renderer.setClearColor(0x000000, 0); // Set clear color with alpha

Additional Tips

  • If you're still having issues, try adjusting the alphaTest value on your snake material.
  • Make sure your texture's transparent areas truly have alpha = 0.
  • Consider using MeshPhysicalMaterial for the glass as it provides better control over transmission properties:
JAVASCRIPT
const glassMaterial = new THREE.MeshPhysicalMaterial({ transparent: true, transmission: 0.9, // Glass-like transmission roughness: 0.1, thickness: 1.0, ior: 1.5 // Index of refraction (1.5 is close to glass) });

These adjustments should help make your glass visible through the transparent parts of your snake texture.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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