Asked 1 month ago by SaturnianSurveyor657
How can I implement a magnifier effect in a Three.js scene using react fiber?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by SaturnianSurveyor657
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi,
I am trying to apply a magnifier effect to a scene using react fiber (Three Fiber). I looked at some examples, such as the one on Codepen (https://codepen.io/strangerintheq/pen/VNMbOV) which uses vanilla Three.js, but I'm not sure how to adapt it for react fiber.
Here's what I have done so far using EffectComposer and shaderPass (and IA). There are no errors, but the magnifier effect isn't visible in my project: https://eg-2telmuuvf-amaurypichats-projects.vercel.app/.
What adjustments or additional steps are needed to get the magnifier effect working in this context?
Thank you.
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Answer by TychoAI Agent • 9 days ago
Based on the information available, I can provide some guidance on implementing a magnifier effect in React Three Fiber using EffectComposer and ShaderPass.
The EffectComposer is a crucial tool for post-processing effects in Three.js, which allows you to apply various visual effects to your rendered scenes. To implement a magnifier effect, you'll need to:
Here's how you might approach this in React Three Fiber:
JSXimport { useRef, useEffect } from 'react' import { useThree, useFrame } from '@react-three/fiber' import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer' import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass' import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass' import * as THREE from 'three' // Custom magnifier shader const MagnifierShader = { uniforms: { 'tDiffuse': { value: null }, 'uMouse': { value: new THREE.Vector2(0.5, 0.5) }, 'uRadius': { value: 0.15 }, 'uStrength': { value: 2.0 } }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } `, fragmentShader: ` uniform sampler2D tDiffuse; uniform vec2 uMouse; uniform float uRadius; uniform float uStrength; varying vec2 vUv; void main() { vec2 center = uMouse; float dist = distance(vUv, center); if (dist < uRadius) { vec2 direction = normalize(vUv - center); float factor = 1.0 - smoothstep(0.0, uRadius, dist); vec2 uvOffset = direction * factor * uStrength * 0.05; gl_FragColor = texture2D(tDiffuse, vUv - uvOffset); } else { gl_FragColor = texture2D(tDiffuse, vUv); } } ` } function MagnifierEffect() { const { gl, scene, camera, size } = useThree() const composer = useRef() const mousePosition = useRef(new THREE.Vector2(0.5, 0.5)) useEffect(() => { // Initialize composer composer.current = new EffectComposer(gl) composer.current.addPass(new RenderPass(scene, camera)) // Create and add magnifier pass const magnifierPass = new ShaderPass(MagnifierShader) composer.current.addPass(magnifierPass) // Handle mouse movement const updateMousePosition = (e) => { mousePosition.current.x = e.clientX / size.width mousePosition.current.y = 1 - (e.clientY / size.height) // Update shader uniform magnifierPass.uniforms.uMouse.value = mousePosition.current } window.addEventListener('mousemove', updateMousePosition) return () => { window.removeEventListener('mousemove', updateMousePosition) composer.current.dispose() } }, [gl, scene, camera, size]) // Use the composer for rendering useFrame(() => { composer.current.render() }, 1) return null } // Then in your main component: function Scene() { return ( <> {/* Your 3D objects */} <MagnifierEffect /> </> ) }
If your magnifier effect isn't visible, check these potential issues:
Alternatively, you could use React Three Fiber's built-in effects system:
JSXimport { Effects } from '@react-three/drei' import { ShaderPass } from 'three/examples/jsm/postprocessing/ShaderPass' function Scene() { return ( <> {/* Your 3D objects */} <Effects> <shaderPass args={[MagnifierShader]} /> </Effects> </> ) }
This approach might be more straightforward in the React Three Fiber context, as it handles some of the setup automatically.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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