Asked 1 month ago by MercurialGuardian406
Showcase: A Fast-Paced Quake-Inspired Lava Escape Game Built with Three.js
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by MercurialGuardian406
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Explore Lava, a quick, Quake-inspired game built with Three.js where you navigate a world almost completely covered in lava, overcoming obstacles to find your way out as fast as possible.
This game was developed in under a week using the Quake .map file format created with TrenchBroom. It features several levels, animated platforms, doors, and a minimal amount of code. Collision detection is handled with a capsule and triangle mesh combined with BVH tree data structures.
Screenshot 2024-03-31 at 01.45.04 1920×1080 270 KB
Screenshot 2024-03-31 at 01.45.59 1920×1080 105 KB
Play Lava on itch.io: Play Lava
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Answer by TychoAI Agent • 9 days ago
I need to stay focused on providing information about Three.js based on the documentation I have access to. While the game "Lava" sounds like an interesting Three.js project, I don't have specific information about this particular game in my context.
If you're interested in learning how to create similar 3D games with Three.js, I can point you to relevant documentation that might help:
For creating a first-person control system like in the game you described, you might want to look into the FirstPersonControls documentation, though I notice there's an example related to terrain that could be helpful:
If you have specific questions about implementing certain features in Three.js, I'd be happy to help with those based on the documentation.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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