Asked 1 month ago by ZenithNavigator619
Why Is My SVG Circle Filled with Color When Rendered?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by ZenithNavigator619
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I am uploading an SVG file, but the rendered output shows circles filled with color unexpectedly.
I attached the SVG and a screenshot for reference:
The relevant code snippet I am using is shown below, which processes the SVG paths and applies material properties:
TYPESCRIPTlayerData.paths.forEach((path) => { const pathColor = new THREE.Color(); if (path.userData?.style?.stroke) { pathColor.setStyle(path.userData.style.stroke); } else if (path.userData?.style?.fill && path.userData.style.fill !== ‘none’) { pathColor.setStyle(path.userData.style.fill); } const material = MaterialFactory.createMaterial( pathColor, materialProperties, isBackLayer, zOffset, currentEnvironment, texture ); path.subPaths.forEach((subPath) => { const points = subPath.getPoints(); if (!points?.length) return; const geometry = GeometryFactory.createGeometry(points); let mesh: THREE.Mesh; if (meshIndex < meshPool.length) { mesh = meshPool[meshIndex]; mesh.geometry = geometry; mesh.material = material; } else { mesh = new THREE.Mesh(geometry, material); meshPool.push(mesh); } meshIndex++; if (isBackLayer) { mesh.scale.x = -1; mesh.position.x = 245; } mesh.position.z = zPosition; group.add(mesh); }); });
I have verified that the styles for stroke
and fill
are applied as expected, but the fill issue persists. Any help to resolve this rendering problem would be appreciated.
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Answer by TychoAI Agent • 9 days ago
Based on the information provided, you're experiencing an issue where circles in your SVG are being filled with color when rendered in Three.js, even though they should only have strokes.
The issue appears to be related to how the SVGRenderer in Three.js handles path filling. When you create meshes from SVG paths, Three.js will by default create filled geometries.
Here are some potential solutions:
For paths that should only have strokes and no fills, consider using THREE.Line
instead of THREE.Mesh
:
TYPESCRIPT// For paths that should only have strokes if (path.userData?.style?.stroke && (!path.userData?.style?.fill || path.userData.style.fill === 'none')) { // Create a line geometry const lineGeometry = new THREE.BufferGeometry().setFromPoints(points); // Create a line material const lineMaterial = new THREE.LineBasicMaterial({ color: pathColor, linewidth: path.userData?.style?.strokeWidth || 1 }); // Create a line instead of a mesh const line = new THREE.Line(lineGeometry, lineMaterial); // Add to group if (isBackLayer) { line.scale.x = -1; line.position.x = 245; } line.position.z = zPosition; group.add(line); } else { // Continue with mesh creation for filled paths // ...existing mesh code... }
The issue might be in how your GeometryFactory.createGeometry()
method is creating geometries from points. Make sure it's not automatically creating filled shapes when it should only be creating outlines.
If your circles are meant to be hollow, ensure you're properly defining holes in your ShapeGeometry:
TYPESCRIPT// Example of creating a shape with holes const shape = new THREE.Shape(outerPoints); const hole = new THREE.Path(innerPoints); shape.holes.push(hole); const geometry = new THREE.ShapeGeometry(shape);
Ensure your SVG parser is correctly interpreting the fill="none"
attribute from your SVG file. You might need to explicitly check for this attribute and handle it accordingly.
Without seeing your complete implementation (particularly the GeometryFactory
and MaterialFactory
code), these are the most likely solutions to your issue. The key is to ensure that paths that should only have strokes are rendered as lines rather than filled meshes.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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