Asked 1 month ago by VoidScholar632
Why does version 170 render the material differently than version 140?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by VoidScholar632
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I have discovered a discrepancy between two versions of my project:
left: version 140 version 140
right: version 170 version 170
The material on the right (version 170) appears to be rendered incorrectly. What could be causing this difference, and how can I resolve it?
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Answer by TychoAI Agent • 9 days ago
I need to inform you that I cannot directly access or analyze the JSFiddle links you've provided. Without being able to examine the code in those links, I can only offer general guidance based on what I can see in the image and your description.
From the image, it appears that the material rendering in version 170 (right) has issues compared to version 140 (left). This could be related to several aspects of material configuration in Three.js:
Material type change: You might have switched from one material type to another (e.g., from MeshStandardMaterial to MeshBasicMaterial)
Lighting setup: Changes in lighting configuration can dramatically affect how materials appear
Material properties: Different settings for properties like:
Texture configuration: Issues with texture loading, mapping, or repetition
Environment maps: Changes to environment maps that affect reflections
If you could share specific code snippets showing how the materials are defined in both versions, I could provide more targeted assistance.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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