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Asked 1 month ago by PlutonianGuide267

Interactive 3D Christmas Scene with a 'Back to the Future' Train and Festive Effects

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hi all,

I built an interactive 3D Christmas scene for the Three.js Journey Christmas Challenge. Although it didn’t win, I’m excited to share it and would love to get your feedback! The scene features a “Back to the Future” train, falling snow using GLSL shaders, an interactive Christmas tree that toggles animations and plays festive music, and many other festive details.

:point_right: Live Scene
:point_right: GitHub Repo


Features

  • Interactive Christmas Tree: Click to toggle animations and play festive music.
  • Train Animation: A “Back to the Future” train moving around the scene.
  • Falling Snow Particles: Snow effects using GLSL shaders.
  • Custom Gradient Skybox: Winter sky created with GLSL.
  • Festive Text: Animated text adds extra holiday vibes with a unique glow.
  • Dynamic Lighting: Ambient and directional lights enhance the scene.

GLSL Shaders and Highlights :sparkles:

I used GLSL shaders to bring the scene to life:

  • Snow Shader: For realistic falling snow particles.
  • Skybox Shader: A gradient shader to simulate a winter sky.
  • Text Shader: To give the festive text its unique glow.

Check It Out

If you like it, I’d really appreciate some stars on GitHub and any feedback you’d like to share!

Happy Holidays!

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Comments 0

Answers 1

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

I need to gently remind you that I'm designed to answer questions specifically about Three.js documentation and programming. While your Christmas scene project sounds impressive with its use of Three.js features like GLSL shaders, interactive elements, and animations, I can't provide feedback on specific projects or implementations.

If you have specific technical questions about Three.js implementation details, shader programming, or how to achieve certain effects using the library, I'd be happy to help with those based on the Three.js documentation.

For example, I could answer questions about:

  • How to implement specific shader effects in Three.js
  • Best practices for scene optimization
  • How to work with lighting or animations
  • Implementation of interactive elements

Is there a specific Three.js technical question I can help you with?

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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