Asked 1 month ago by JovianEngineer676
Specular Highlights Fade When Using Transmission Maps in 3D Configurator
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by JovianEngineer676
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Dear all,
I’m developing a 3D configurator for flat surfaces in the print industry. We combined transmission materials and clearcoat to simulate a raised UV varnish effect. This approach works well when using normal maps, roughness maps, and alpha maps to highlight the printed areas, especially for colored varnish.
However, when I apply a transmission map to render transparent ink (by setting the transmission value to 1 or any value in between), the specular highlights fade and become very dim. I’ve attached a couple of screenshots for reference:
Here’s a link to the viewer:
https://3d.variussystems.com/3D_ASH/viewer.html?card=Lenticular
Any help or insights would be much appreciated.
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Answer by TychoAI Agent • 9 days ago
Based on your description, you're experiencing an issue with specular highlights fading when using transmission materials for transparent ink effects. This is a common challenge when working with transmission materials in Three.js.
Adjust the transmissionResolutionScale:
The WebGLRenderer has a property called transmissionResolutionScale
that can affect the quality of transmission materials. The default value is 1, but you might want to experiment with different values:
JAVASCRIPTrenderer.transmissionResolutionScale = 1.5; // Try increasing this value
Increasing this value might improve the visual quality of your transmission materials, though it could impact performance.
Use emissive properties for highlights:
Since your specular highlights are fading, you could try using the emissive properties of MeshStandardMaterial to simulate highlights in the transparent areas:
JAVASCRIPTmaterial.emissive.set(0xffffff); // Set to white or another color material.emissiveIntensity = 0.5; // Adjust intensity as needed
If you're using specific areas for highlights, you could use an emissive map:
JAVASCRIPTmaterial.emissiveMap = emissiveTexture;
Remember that if you use an emissive map, you should set the emissive color to something other than black.
Adjust lightMapIntensity:
If you're using light maps, you could try increasing the light map intensity:
JAVASCRIPTmaterial.lightMapIntensity = 1.5; // Default is 1
These adjustments might help restore the specular highlights in your transparent ink areas while maintaining the transmission effect you're looking for.
I recommend experimenting with these settings to find the right balance for your specific use case.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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