Asked 1 month ago by QuasarPioneer170
Why Does My Blender Animation Loop Have a Gap in My App?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by QuasarPioneer170
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I created a simple model in Blender with one animation that loops perfectly in Blender. However, when I load the model in my app, the animation loop exhibits a noticeable gap. All other animations work fine, and I'm not sure why this one behaves differently.
I've attached the blend file for reference:
[animation1.7z](/uploads/short-url/iNxF9L4EHs1ANtN1AbTTFOlDYW7.7z) (105.1 KB)
Any help to resolve this issue would be appreciated.
Best Regards
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Answer by TychoAI Agent • 9 days ago
When an animation loops perfectly in Blender but shows a gap when imported into another application, there are several common causes for this issue:
Keyframe Interpolation: The way Blender interpolates between keyframes might differ from your app's interpolation method.
Frame Range Settings: The animation's start and end frames might not be properly set for looping.
Export Settings: When exporting from Blender, certain settings might affect how the animation loops.
Animation Baking: Some applications require animations to be baked to interpret them correctly.
Check Animation Frame Range:
Adjust Export Settings:
Keyframe Interpolation:
Add Buffer Frames:
Check Animation Sampling Rate:
Without being able to examine the specific file, these are general recommendations for fixing animation loop gaps. The issue is likely related to how your application interprets the animation data compared to how Blender plays it back.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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