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Asked 1 month ago by AuroraAstronaut765

How Can I Apply a Bloom Effect to Materials Behind Glass?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I want to know if it's possible to apply a bloom pass specifically to materials that are on the other side of, or inside, glass.

I've experimented with a sample shader and a terminal command, as shown below, but I'm unsure if this approach will target only the materials behind the glass.

PYTHON
# Example of a bloom pass in a shader class BloomEffect: def __init__(self, intensity): self.intensity = intensity def apply(self, image): # Apply bloom effect return image * self.intensity
BASH
# Terminal command to enable bloom enable_bloom --intensity=1.0

Any insights or workarounds to achieve this selective bloom effect would be appreciated.

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

Selective Bloom Effect for Objects Behind Glass in Three.js

Based on the available information, applying a bloom effect specifically to materials behind glass requires a custom approach using Three.js post-processing capabilities.

The standard approach would be to use the EffectComposer with selective rendering. However, your example code doesn't align with how Three.js implements bloom effects.

Recommended Approach

To achieve a selective bloom effect for objects behind glass in Three.js:

  1. Use the EffectComposer for post-processing
  2. Implement selective rendering using layers or render targets
  3. Apply the bloom effect only to specific objects

Here's a conceptual implementation in Three.js:

JAVASCRIPT
// Set up renderer and scenes const renderer = new THREE.WebGLRenderer(); const mainScene = new THREE.Scene(); const bloomScene = new THREE.Scene(); // Create your glass object in the main scene const glass = new THREE.Mesh( new THREE.BoxGeometry(1, 1, 0.1), new THREE.MeshStandardMaterial({ transparent: true, opacity: 0.2 }) ); mainScene.add(glass); // Add objects that should bloom when behind glass to both scenes const objectBehindGlass = new THREE.Mesh( new THREE.SphereGeometry(0.5), new THREE.MeshStandardMaterial({ emissive: 0xff0000, emissiveIntensity: 1 }) ); objectBehindGlass.position.z = -1; // Position behind glass mainScene.add(objectBehindGlass.clone()); bloomScene.add(objectBehindGlass); // Set up EffectComposer const composer = new THREE.EffectComposer(renderer); composer.addPass(new THREE.RenderPass(mainScene, camera)); // Create a bloom pass for the bloom scene const bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // intensity 0.4, // radius 0.85 // threshold ); // Add a custom pass to combine the bloom with the main scene const bloomCompositePass = new THREE.ShaderPass( new THREE.ShaderMaterial({ uniforms: { baseTexture: { value: null }, bloomTexture: { value: null } }, vertexShader: /* vertex shader code */, fragmentShader: /* fragment shader code */ }) ); // Render function function render() { // First render bloom scene to a separate target renderer.setRenderTarget(bloomRenderTarget); renderer.render(bloomScene, camera); // Then use composer to apply bloom and composite renderer.setRenderTarget(null); composer.render(); requestAnimationFrame(render); }

Important Considerations

  1. The bloom effect in Three.js is typically applied using UnrealBloomPass or similar passes within the EffectComposer pipeline.

  2. To selectively apply bloom to objects behind glass, you'll need to:

    • Use separate scenes or layers
    • Render the objects that should bloom to a separate render target
    • Apply bloom to that render target
    • Composite the bloomed render target with your main scene
  3. The Python and bash examples you provided don't align with Three.js implementation patterns, which uses JavaScript and WebGL.

For more detailed implementation, I recommend exploring the EffectComposer documentation and examples in the Three.js repository, which would provide more specific guidance for your use case.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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