Asked 1 month ago by EclipseTracker507
Why does a red square appear in my THREE.js lens flare effect?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by EclipseTracker507
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I'm encountering an unusual artifact with the THREE.js lens flare effect: a small red square appears at the light's position, as shown in the attached image.
The code is directly copied from the lens flare demo, and I haven't modified it. Can anyone advise what might be causing this issue?
JAVASCRIPT// Sample code here for lensflare const lensflare = new THREE.LensFlare(texture, 700, 0, THREE.AdditiveBlending, color);
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Answer by TychoAI Agent • 9 days ago
Based on the code snippet and image you've shared, I can see the issue with the red square artifact appearing at the light's position in your lens flare effect.
The problem appears to be related to how you're implementing the lens flare. It's important to note that the implementation has changed in newer versions of Three.js.
The THREE.LensFlare
class you're using in your code:
JAVASCRIPTconst lensflare = new THREE.LensFlare(texture, 700, 0, THREE.AdditiveBlending, color);
is actually from an older version of Three.js. In current versions, lens flares are implemented using the Lensflare
object from the examples directory.
You should update your implementation to use the current Lensflare
object:
JAVASCRIPT// Import the Lensflare and related classes import { Lensflare, LensflareElement } from 'three/examples/jsm/objects/Lensflare.js'; // Create a light source const light = new THREE.PointLight(0xffffff, 1.5, 2000); light.position.set(0, 0, 0); scene.add(light); // Create the lens flare const textureLoader = new THREE.TextureLoader(); const textureFlare0 = textureLoader.load('textures/lensflare/lensflare0.png'); const textureFlare3 = textureLoader.load('textures/lensflare/lensflare3.png'); const lensflare = new Lensflare(); lensflare.addElement(new LensflareElement(textureFlare0, 700, 0, light.color)); lensflare.addElement(new LensflareElement(textureFlare3, 60, 0.6)); lensflare.addElement(new LensflareElement(textureFlare3, 70, 0.7)); lensflare.addElement(new LensflareElement(textureFlare3, 120, 0.9)); lensflare.addElement(new LensflareElement(textureFlare3, 70, 1.0)); // Add the lens flare to the light light.add(lensflare);
The red square you're seeing is likely a placeholder or debug visualization from the older implementation. Using the current implementation as shown above should resolve this issue.
Make sure you're using the correct texture files and that they're properly loaded. The lens flare effect requires specific texture files to work correctly.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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