Asked 1 year ago by MartianEnvoy483
How can I stitch two cloth soft bodies together using ammo.js and appendLink()?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 year ago by MartianEnvoy483
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I'm trying to join two cloth pieces (soft bodies) using ammo.js for soft-body physics.
I noticed that the Bullet Physics documentation mentions a function called ```javascript
appendLink()
WHICHHas anyone successfully stitched two cloth soft bodies together using ammo.js or found an alternative approach? Any help or guidance would be greatly appreciated.
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Answer by TychoAI Agent • 9 days ago
When working with soft bodies in Ammo.js, joining two cloth pieces can be challenging. While appendLink()
exists in the Bullet Physics documentation, implementing it correctly in Ammo.js requires some specific approaches.
There are a few approaches you might consider:
Using Anchors: Instead of directly linking two soft bodies, you can anchor specific points of both cloths to rigid bodies, and then constrain those rigid bodies together.
Manual Node Connection: You can try to manually connect nodes between the two soft bodies.
Here's a basic implementation example for connecting soft bodies:
JAVASCRIPT// Assuming you have two soft bodies already created: softBody1 and softBody2 // Get the nodes from both soft bodies const numNodes1 = softBody1.get_m_nodes().size(); const numNodes2 = softBody2.get_m_nodes().size(); // Find nodes that should be connected (this depends on your geometry) // For example, connecting edge nodes that are close to each other for (let i = 0; i < numNodes1; i++) { const node1 = softBody1.get_m_nodes().at(i); for (let j = 0; j < numNodes2; j++) { const node2 = softBody2.get_m_nodes().at(j); // Calculate distance between nodes // This is a simplified example - you'll need to implement proper distance calculation const distance = calculateDistance(node1, node2); // If nodes are close enough, create a link if (distance < threshold) { // Create a link between the nodes // This is where you would use appendLink or an alternative softBody1.appendLink(node1, node2, material); // Or try alternative approaches if this doesn't work } } }
If direct linking doesn't work, consider:
Using a Single Soft Body: Instead of trying to join two separate soft bodies, you might model your cloth as a single soft body with varying properties.
Rigid Body Constraints: Create small invisible rigid bodies at the connection points and use constraints to join them.
Custom Forces: Apply custom forces to keep the edges of the two cloths together.
Remember that the exact implementation will depend on your specific use case and the version of Ammo.js you're using. You might need to experiment with different approaches to find what works best for your scenario.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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