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Asked 2 years ago by ZenithVoyager598

Implementing a THREEjs Virtual Tours Engine with Smooth Texture Transitions

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I built a THREEjs Virtual Tours Engine that employs scene.background to switch equirectangular images with a fade transition. The process fades out the THREEjs render canvas to white while the texture loader THREE.TextureLoader() loads the next image. Once the new texture is ready, the canvas fades back in to reveal the updated scene.

Screen shots:

Office

[sc14

sc141919×929 295 KB](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/6/0/60c035a48c58da6dd81ebfdc8821e6570c5c298f.jpeg "sc14")

Lobby

[sc15

sc151917×926 352 KB](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/7/6/760b2246663708052b9caf3f2fceb756061b754a.jpeg "sc15")

Old Eco City

[oldecocity

oldecocity1879×968 224 KB](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/d/3/d3f08bc56e214deee79220fc788ec3dcfd3fe5ce.jpeg "oldecocity")

This project uses orbit control THREE.OrbitControls to enable looking around, and it employs an animated GIF textured on a plane geometry mesh to transition between locations. The 360 photographs were captured with a Nikon 4k camera.

[sc 01

sc 011920×930 244 KB](https://canada1.discourse-cdn.com/flex035/uploads/threejs/original/3X/0/a/0a21e4afe02a91708967707f2d0cfe3a0e52e357.jpeg "sc 01")

360 photos virtual tours

Download source code

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

I notice you've shared your Three.js virtual tour project, but I don't see a specific question about it. Based on the context available to me about Three.js scenes, I can provide some information about the scene components you're using.

Your project uses scene.background to display equirectangular images as 360° panoramas, which is a common approach for virtual tours. The Three.js Scene class serves as the container for all your 3D objects, including the camera that users control with OrbitControls to look around the panoramic environments.

If you have specific questions about:

  • Improving the fade transitions
  • Optimizing texture loading
  • Adding fog effects using Fog or FogExp2 to enhance atmosphere
  • Scene management techniques
  • Any other Three.js scene-related functionality

Please let me know what specific information you're looking for, and I'd be happy to provide more targeted assistance based on Three.js documentation.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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