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Asked 1 month ago by CosmicKeeper979

Is CannonDebugger Offsetting Physics Bodies Relative to Meshes?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I'm using CannonDebugger (cannon-es-debugger) to visualize physics in my scene.

I noticed that the physics body appears to render in the position of the next mesh; for example, I have a box that seems to be falling rapidly and positioned ahead of where I expect it to be.

Is this normal behavior with CannonDebugger or does it indicate a potential issue in my setup?

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