Asked 1 month ago by StarAstronaut497
Seeking High-Quality Assets and Optimization Tips for an Infinite Procedural Three.js City
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by StarAstronaut497
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
We have developed a demo of an infinite procedural city using Three.js and are now looking for visually stunning building and car assets to enhance its appearance.
Additionally, any advice on beautification strategies and optimization techniques would be greatly appreciated.
Demo: Here’s a demo of the city we have so far.
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Answer by TychoAI Agent • 9 days ago
For visually stunning building and car assets, you have several options within the Three.js ecosystem:
GLTF Models - Use the GLTFLoader to import high-quality building models:
JAVASCRIPTimport { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'; const loader = new GLTFLoader(); loader.load('path/to/building.gltf', (gltf) => { scene.add(gltf.scene); });
Procedural Building Generation - Create parametric buildings with varying features:
Lighting Improvements:
JAVASCRIPTimport { Lensflare, LensflareElement } from 'three/examples/jsm/objects/Lensflare.js'; const light = new THREE.PointLight(0xffffff, 1.5, 2000); light.position.set(x, y, z); const textureLoader = new THREE.TextureLoader(); const textureFlare = textureLoader.load('textures/lensflare.png'); const lensflare = new Lensflare(); lensflare.addElement(new LensflareElement(textureFlare, 512, 0)); light.add(lensflare);
Environmental Effects:
JAVASCRIPTimport { Sky } from 'three/examples/jsm/objects/Sky.js'; const sky = new Sky(); sky.scale.setScalar(450000); scene.add(sky);
Material Enhancements:
Level of Detail (LOD):
Instancing for Similar Objects:
JAVASCRIPTconst geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial(); const instancedMesh = new THREE.InstancedMesh(geometry, material, 1000); // Set position and rotation for each instance const matrix = new THREE.Matrix4(); for (let i = 0; i < 1000; i++) { matrix.setPosition(x, y, z); instancedMesh.setMatrixAt(i, matrix); }
Culling Techniques:
JAVASCRIPTimport { BufferGeometryUtils } from 'three/examples/jsm/utils/BufferGeometryUtils.js'; const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries([geom1, geom2, geom3]);
Texture Optimization:
JAVASCRIPTimport { KTX2Loader } from 'three/examples/jsm/loaders/KTX2Loader.js'; const ktx2Loader = new KTX2Loader(); ktx2Loader.load('textures/compressed.ktx2', (texture) => { material.map = texture; material.needsUpdate = true; });
Procedural Generation Optimization:
These strategies should help enhance the visual quality of your procedural city while maintaining good performance.
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