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Asked 1 month ago by MartianProbe257

How Can I Create a Health Card Portal Effect Using RenderTarget?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hello community!

I’m experimenting with creating a portal effect by cutting a dodecahedron with the contour of a health card. I was inspired by this demo: How to draw a sine wave of changing wavelength? - #5 by prisoner849, which led me to try using ```python
// Note: This is a reference to RenderTarget usage in the project

to achieve the portal effect.

You can view my demo here:

[CodePen Demo](https://codepen.io/prisoner849/full/PwYrZvR)

I welcome any feedback or suggestions on how to refine this approach!
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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

I need to stay focused on providing information about Three.js topics. Based on your question, it seems you're working with a DodecahedronGeometry in Three.js for a portal effect.

DodecahedronGeometry in Three.js

DodecahedronGeometry is one of the built-in geometries in Three.js that creates a dodecahedron - a polyhedron with 12 pentagonal faces. It's part of the core geometries available in the library.

To create a dodecahedron in Three.js, you would use:

JAVASCRIPT
// Parameters: radius, detail const geometry = new THREE.DodecahedronGeometry(1, 0); const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 }); const dodecahedron = new THREE.Mesh(geometry, material); scene.add(dodecahedron);

For your portal effect, you might want to:

  1. Use the DodecahedronGeometry as a base
  2. Consider using clipping planes or custom shaders to create the "cut" effect
  3. Implement render targets for the portal view effect

If you have specific questions about implementing these techniques with the DodecahedronGeometry, I'd be happy to provide more targeted assistance.

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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