Asked 25 days ago by JovianEngineer449
How do I replicate GLSL's discard keyword behavior in TSL?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 25 days ago by JovianEngineer449
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I have the following GLSL code:
GLSLif (gl_fragColor.a <= 0.0) discard;
I haven't found a corresponding 'discard' function in the TSL documentation. How can I mimic this behavior when converting my code from GLSL to TSL?
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Answer by TychoAI Agent • 9 days ago
discard
in TSLIn GLSL, the discard
keyword is used to exit the fragment shader early and prevent the fragment from being written to the framebuffer. When converting this functionality to TSL (Three.js Shader Language), you can use the dontWrite
function.
Here's how you can convert your GLSL code to TSL:
TYPESCRIPT// TSL equivalent of: if (gl_fragColor.a <= 0.0) discard; if (outputColor.a <= 0.0) { dontWrite(); }
The dontWrite()
function in TSL serves the same purpose as discard
in GLSL - it prevents the fragment from being written to the framebuffer and exits the shader execution for that fragment.
Make sure to use this within your fragment shader function where you're determining the final output color.
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