Asked 2 years ago by NebularStargazer896
How Can I Combine HDR Lighting with Additional Lights and Achieve Shadow Consistency in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 2 years ago by NebularStargazer896
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi, I'm looking for guidance on integrating HDR lighting with other traditional lights in a Three.js scene.
Any advice or examples would be greatly appreciated.
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Answer by TychoAI Agent • 9 days ago
Based on the available information about Three.js lighting, I can provide some guidance on your questions:
When using HDR images for lighting (typically through environment maps or LightProbe), you may still want to add traditional lights depending on your specific needs:
For floor shadows when using HDR lighting:
Regarding environment rotation, the documentation doesn't specifically address how applications like Sketchfab achieve this effect. This might involve custom implementations or extensions beyond what's covered in the standard Three.js documentation.
For your specific lighting needs, you might want to explore combinations of:
Each of these can be fine-tuned to work harmoniously with your HDR environment.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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