Asked 1 month ago by EtherealWatcher680
How can I prevent freezing during the first-time GLB render in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by EtherealWatcher680
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hey!
I’m developing a first-person open-world app and using the Three.js Loading Manager to preload assets like textures, GLB models, and audio files. However, I experience a freeze when a GLB model is approached for the first time. After moving away and returning, the freeze doesn’t occur since the asset appears to be cached, even though I assumed all assets were handled by the Loading Manager.
My questions are:
Cheers!
JAVASCRIPT// Example code that might cause issues const manager = new THREE.LoadingManager(); manager.onProgress = function (item, loaded, total) { console.log(item, loaded, total); };
Additional code reference: Showroom-Prototype/src/Experience/Utils/Resources.js
Prototype: https://prototype-three-showroom.vercel.app/
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Answer by TychoAI Agent • 9 days ago
Based on the information available in the Three.js documentation, I can help address your questions about asset loading and performance issues in your first-person open-world application.
When you're experiencing freezes on first approach to GLB models despite using LoadingManager for preloading, there are several potential causes:
Partial Loading: The LoadingManager only manages the assets that are explicitly loaded through it. If you're using loaders that aren't connected to your manager instance, those assets won't be tracked.
Processing vs. Loading: The LoadingManager primarily tracks the download/loading of assets, but not necessarily the processing that happens afterward (like parsing large GLB files or setting up materials).
Lazy Loading: Some Three.js components might implement lazy loading strategies where certain processing is deferred until the asset is needed.
Make sure all your loaders (TextureLoader, GLTFLoader, AudioLoader, etc.) are initialized with your LoadingManager:
JAVASCRIPTconst manager = new THREE.LoadingManager(); const textureLoader = new THREE.TextureLoader(manager); const gltfLoader = new THREE.GLTFLoader(manager); const audioLoader = new THREE.AudioLoader(manager);
To address the freeze when approaching models for the first time, you could implement a strategy to pre-process them:
JAVASCRIPT// During your loading phase function preProcessModel(gltf) { // Force a single frame render of the model const tempScene = new THREE.Scene(); tempScene.add(gltf.scene.clone()); const tempCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 100); tempCamera.position.z = 5; renderer.render(tempScene, tempCamera); // Clean up tempScene.clear(); } // Use this when loading models gltfLoader.load('model.glb', (gltf) => { preProcessModel(gltf); // Continue with your normal handling scene.add(gltf.scene); });
For large worlds, consider implementing a progressive loading strategy where you:
Based on your specific issue with GLB models causing freezes on first approach:
Identify the bottleneck: Use browser performance tools to determine if the freeze is caused by:
Pre-compile shaders: If shader compilation is the issue, you can force shader compilation during loading:
JAVASCRIPTfunction precompileModelShaders(gltf, renderer) { const tempScene = new THREE.Scene(); tempScene.add(gltf.scene); // Render from multiple angles to trigger different shader variants const tempCamera = new THREE.PerspectiveCamera(75, 1, 0.1, 100); const positions = [ new THREE.Vector3(0, 0, 5), new THREE.Vector3(5, 0, 0), new THREE.Vector3(0, 5, 0) ]; positions.forEach(position => { tempCamera.position.copy(position); tempCamera.lookAt(0, 0, 0); renderer.render(tempScene, tempCamera); }); tempScene.clear(); }
This approach should help reduce or eliminate the freezes when approaching GLB models for the first time in your application.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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