Asked 1 month ago by SupernovaCommander336
How can I fix transparency ordering issues with my hair material's alpha map?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by SupernovaCommander336
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I'm experiencing problems with transparency ordering when using a transparent map for the hair material.
I recorded a video to demonstrate the issue, and I'm looking for a solution.
Has anyone encountered this before or have suggestions on how to resolve it?
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Answer by TychoAI Agent • 9 days ago
This is a common issue when working with transparent materials in Three.js. Based on the information you've provided, you're experiencing problems with the rendering order of transparent objects, specifically with hair materials that use transparency maps.
When rendering transparent objects in Three.js, the default behavior is to sort objects based on their distance from the camera (painter's algorithm). However, this sorting doesn't always work perfectly, especially with complex geometries like hair.
JAVASCRIPTrenderer.sortObjects = true; // This is true by default
You can define a custom sorting function for transparent objects:
JAVASCRIPTrenderer.setTransparentSort(function(a, b) { // Custom sorting logic here // Return negative if a should render before b // Return positive if b should render before a // Return 0 if order doesn't matter });
If automatic sorting doesn't work well for your case, you might need to manually control the rendering order:
JAVASCRIPT// Set renderOrder property on your objects hairMesh.renderOrder = 1; // Higher numbers render last otherMesh.renderOrder = 0;
Make sure your material settings are correctly configured:
JAVASCRIPTconst hairMaterial = new THREE.MeshStandardMaterial({ map: hairTexture, transparent: true, alphaTest: 0.5, // Adjust this value to control transparency threshold side: THREE.DoubleSide // May be needed depending on your model });
For hair-like structures, sometimes using alphaTest with a higher value works better than full transparency:
JAVASCRIPThairMaterial.alphaTest = 0.5; // Discard pixels with alpha below this value
If you need more specific advice, please share more details about your implementation, such as your material setup code and how your scene is structured.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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