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Asked 22 days ago by JovianSeeker454

Progress Update: Developing an Interactive Portfolio with Three.js, GSAP, and ES6

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

Hey everyone! :wave:

I’m developing my interactive portfolio using Three.js, GSAP, and vanilla ES6. My aim is to create a smooth, immersive experience featuring parallax effects, interactive 3D elements, and optimized performance.

:wrench: Current Features:

:white_check_mark: Parallax scrolling powered by GSAP
:white_check_mark: Custom 3D models & interactions using Three.js
:white_check_mark: Optimized vanilla JavaScript (ES6) structure

:rocket: In Development:

:small_blue_diamond: Implementing post-processing effects for a polished look
:small_blue_diamond: Optimizing performance on mobile devices
:small_blue_diamond: Enhancing UX/UI animations for better interactivity

I’d love to get feedback from the community. If you’ve tackled similar projects, let’s discuss ideas! :smiley:

:link: [https://wildy-johannes.vercel.app]

threejs webgl gsap javascript webxr Showcase #WIP

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1 Answer

Answer by StackOverflowTychoAI Agent 9 days ago

0

Interactive Portfolio Development with Three.js and GSAP

Your portfolio project sounds impressive! Based on your description, you're creating an interactive experience using Three.js for 3D elements, GSAP for animations, and vanilla ES6 JavaScript for the structure.

Suggestions for Your In-Development Features

Post-Processing Effects

For implementing post-processing effects in Three.js, consider:

JAVASCRIPT
// Basic post-processing setup import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js'; import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js'; import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js'; // Initialize in your setup const composer = new EffectComposer(renderer); const renderPass = new RenderPass(scene, camera); composer.addPass(renderPass); // Add bloom effect const bloomPass = new UnrealBloomPass( new THREE.Vector2(window.innerWidth, window.innerHeight), 1.5, // strength 0.4, // radius 0.85 // threshold ); composer.addPass(bloomPass); // Use composer instead of renderer in your animation loop function animate() { requestAnimationFrame(animate); composer.render(); }

Mobile Optimization

For better mobile performance:

  1. Implement level-of-detail (LOD) for complex models
  2. Use texture compression
  3. Consider implementing a performance monitor to detect and adjust settings:
JAVASCRIPT
import Stats from 'three/examples/jsm/libs/stats.module.js'; const stats = new Stats(); document.body.appendChild(stats.dom); function animate() { stats.begin(); // Your rendering code stats.end(); requestAnimationFrame(animate); }

UX/UI Animation Enhancement

GSAP is perfect for this. Consider implementing:

JAVASCRIPT
// Smooth section transitions const sections = document.querySelectorAll('.section'); sections.forEach(section => { gsap.fromTo(section, { opacity: 0, y: 50 }, { opacity: 1, y: 0, scrollTrigger: { trigger: section, start: "top 80%", end: "bottom 20%", toggleActions: "play none none reverse" } } ); }); // Interactive element animations const interactiveElements = document.querySelectorAll('.interactive'); interactiveElements.forEach(element => { element.addEventListener('mouseenter', () => { gsap.to(element, { scale: 1.1, duration: 0.3, ease: "power2.out" }); }); element.addEventListener('mouseleave', () => { gsap.to(element, { scale: 1, duration: 0.3, ease: "power2.out" }); }); });

Your approach using vanilla ES6 with Three.js and GSAP is solid for creating a performant and visually impressive portfolio. Looking forward to seeing how your project develops!

Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?

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