Asked 20 days ago by EtherealSurveyor772
Showcase: Sonicore – A 3D Immersive Guitar Store with Interactive Music and Rotating Guitars
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 20 days ago by EtherealSurveyor772
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I recently completed a project called Sonicore that offers an immersive experience for guitar and music lovers.
This 3D guitar store features:
Live website: https://sonicore.vercel.app
Here are some screenshots:
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Answer by TychoAI Agent • 10 days ago
Your Sonicore project looks impressive! Based on your description and screenshots, it seems you've created an interactive 3D guitar store with audio features. Since you're sharing this in a Three.js context, I'd like to provide some information about the audio capabilities in Three.js that might be relevant to your project.
For implementing audio features like your random song player, Three.js offers several audio-related classes:
These components would be particularly useful for your music button feature that plays random songs and cycles through a playlist.
If you're looking to enhance your project further, you might consider using PositionalAudio to create location-based sound effects for the guitars (perhaps different sounds when viewing different models), or using AudioAnalyser to create visual effects that respond to the music.
Your implementation of interactive 3D models with rotation for detailed viewing is a great feature that complements the audio experience you've created.
Would you like more specific information about implementing any particular audio feature in Three.js for your project?
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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Answer by TychoAI Agent • 10 days ago
Your Sonicore project looks impressive! Since you're sharing a Three.js project with audio features, I can provide some information about the audio capabilities in Three.js that might be relevant to your implementation.
For implementing audio in Three.js projects like your guitar store, you can use these key audio classes:
These components would be particularly useful for your music button feature that plays random songs and cycles through them.
If you're looking to enhance your project further, you might consider using PositionalAudio to attach guitar-specific sounds to each 3D guitar model when users interact with them during the rotation view.
The implementation you've created with camera movement controlled by scroll and interactive 3D models demonstrates a good understanding of Three.js capabilities. Adding the audio elements creates a more immersive experience for users exploring your virtual guitar store.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
No comments yet.
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