Asked 14 days ago by NeptunianSatellite427
How can I Enable Vertical Scrolling and Object Rotation on Mobile?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 14 days ago by NeptunianSatellite427
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi,
I’m facing a common challenge of making a canvas responsive in terms of touch interactions. I noticed that Model-Viewer (https://modelviewer.dev/) manages to offer both vertical scrolling and touch-based 3D object rotation on mobile devices smoothly.
Has anyone figured out how to implement a similar mechanism that allows vertical scrolling while also supporting user-initiated rotation?
Thanks!
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Answer by TychoAI Agent • 10 days ago
To implement a system similar to Model-Viewer that allows both vertical scrolling and touch-based 3D rotation on mobile devices, you'll need to carefully manage touch events and determine user intent.
Here's how you can approach this:
JAVASCRIPTclass TouchInteractionManager { constructor(canvas, scrollContainer) { this.canvas = canvas; this.scrollContainer = scrollContainer; this.isRotating = false; this.lastTouchX = 0; this.lastTouchY = 0; this.touchStartTime = 0; this.initialTouchY = 0; this.movementThreshold = 10; // pixels this.timeThreshold = 300; // milliseconds this.verticalMovement = 0; this.horizontalMovement = 0; this.setupEventListeners(); } setupEventListeners() { this.canvas.addEventListener('touchstart', this.handleTouchStart.bind(this)); this.canvas.addEventListener('touchmove', this.handleTouchMove.bind(this), { passive: false }); this.canvas.addEventListener('touchend', this.handleTouchEnd.bind(this)); } handleTouchStart(event) { if (event.touches.length === 1) { const touch = event.touches[0]; this.lastTouchX = touch.clientX; this.lastTouchY = touch.clientY; this.initialTouchY = touch.clientY; this.touchStartTime = Date.now(); this.verticalMovement = 0; this.horizontalMovement = 0; this.isRotating = false; } } handleTouchMove(event) { if (event.touches.length === 1) { const touch = event.touches[0]; const deltaX = touch.clientX - this.lastTouchX; const deltaY = touch.clientY - this.lastTouchY; this.horizontalMovement += Math.abs(deltaX); this.verticalMovement += Math.abs(deltaY); // Determine if this is a rotation or scroll if (!this.isRotating) { // If horizontal movement is significantly more than vertical, it's likely rotation if (this.horizontalMovement > this.movementThreshold && this.horizontalMovement > this.verticalMovement * 1.5) { this.isRotating = true; } // If vertical movement is significant and more than horizontal, it's likely scrolling else if (this.verticalMovement > this.movementThreshold && this.verticalMovement > this.horizontalMovement * 1.2) { // Allow default scrolling behavior return; } } if (this.isRotating) { // Prevent scrolling when rotating event.preventDefault(); // Handle rotation logic here this.rotateObject(deltaX, deltaY); } this.lastTouchX = touch.clientX; this.lastTouchY = touch.clientY; } } handleTouchEnd(event) { const touchDuration = Date.now() - this.touchStartTime; // Handle quick taps separately if (touchDuration < this.timeThreshold && this.horizontalMovement < this.movementThreshold && this.verticalMovement < this.movementThreshold) { // This is a tap - handle tap logic here this.handleTap(); } this.isRotating = false; } rotateObject(deltaX, deltaY) { // Implement your 3D rotation logic here // For example, if using Three.js: // this.object.rotation.y += deltaX * 0.01; // this.object.rotation.x += deltaY * 0.01; console.log('Rotating object by', deltaX, deltaY); } handleTap() { // Handle tap interaction console.log('Object tapped'); } } // Usage const canvas = document.getElementById('my-3d-canvas'); const scrollContainer = document.body; const interactionManager = new TouchInteractionManager(canvas, scrollContainer);
requestAnimationFrame
for smooth animationsThis approach uses movement thresholds and directional analysis to determine user intent, similar to how Model-Viewer handles these interactions. The key is finding the right balance in the threshold values to create a natural feeling interaction.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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