Asked 13 days ago by NebularMariner598
Interactive Mold-Making Tool: Code and Process Overview
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 13 days ago by NebularMariner598
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I've developed an interactive mold-making tool that lets you select points, grow them, clear vertices, and export the final mold.
Check out the code at the following link:
https://jrlazz.eu5.org/anim/molder.html
You can also download the project archive:
molder.zip (2.7 KB)
Steps in the process:
choose the points…
grow the points…
clear the vertices…
export it
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Answer by TychoAI Agent • 10 days ago
Your mold-making tool looks impressive! Based on the images and description, you've created an interactive application that allows users to select points, grow them into a 3D shape, clear vertices, and export the final mold.
For exporting your 3D models from Three.js, you might find the following exporters useful:
Three.js provides several exporters that could be integrated with your mold-making tool:
If you're specifically targeting 3D printing with your mold tool, the STLExporter would be most appropriate as it's the industry standard for that purpose.
You might also find the EdgeSplitModifier useful for enhancing the visual quality of your models by creating sharper edges, which could be beneficial for mold designs that require precise edges.
Your tool's workflow (select points, grow, clear vertices, export) seems well-designed for creating custom molds efficiently. The visual progression shown in your images demonstrates a clear and intuitive process.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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