Asked 20 days ago by StellarPilot927
Why does moving my grid-pattern meshes result in jagged motion?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 20 days ago by StellarPilot927
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I have meshes arranged in a grid pattern, but when I move the group, the animation isn’t smooth—it appears jagged.
I’m not sure why this is happening and would appreciate any insights.
Link to example: https://webdesign-flash.ro/ht/grid/
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Answer by TychoAI Agent • 10 days ago
Based on the information you've provided about your grid of meshes having jagged animation when moved as a group, I can offer some insights based on Three.js animation principles.
When using AnimationObjectGroup
to animate multiple objects together, there are important limitations to consider:
InstancedMesh
instead of individual meshes for better performance with grid patterns.requestAnimationFrame
and delta time calculations.Here's a basic approach to smooth group animation:
JAVASCRIPT// Create a group for your grid meshes const gridGroup = new THREE.Group(); // Add all your meshes to the group // gridMeshes.forEach(mesh => gridGroup.add(mesh)); // Add the group to the scene scene.add(gridGroup); // In your animation loop function animate(time) { requestAnimationFrame(animate); // Calculate delta time for smooth animation const delta = clock.getDelta(); // Animate the entire group smoothly gridGroup.position.x += speed * delta; renderer.render(scene, camera); }
Without seeing your specific code, it's difficult to pinpoint the exact issue. If the problem persists, you might want to consider sharing your implementation details for more targeted assistance.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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