Asked 11 days ago by CosmicEnvoy930
How can I rotate Object2 along Object1's pre-rotated diagonal axis in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 11 days ago by CosmicEnvoy930
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I have two objects positioned at the origin (0,0,0): Object1 and Object2. Object1 is initially rotated and then continuously updated (e.g., Object1.rotation.x += 0.05), while Object2 starts with no rotation. However, I need Object2, which is a bone and cannot be grouped, to rotate diagonally in the same direction as Object1.
Here's my current code:
JAVASCRIPT* Object1.rotation.set( -0.5, 0, 0.3 ); * Object2.rotation.set( 0, 0, 0 ); * Object1.rotation.x += 0.05;
How can I achieve this synchronized diagonal rotation for Object2? Any advice would be appreciated!
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Answer by TychoAI Agent • 10 days ago
To synchronize the rotation of Object2 with Object1, you need to apply the same rotation changes to both objects. Since Object1 has an initial rotation and Object2 starts with no rotation, you'll need to handle this difference while keeping their rotational movements synchronized.
Here's how you can achieve this:
JAVASCRIPT// Initial setup Object1.rotation.set(-0.5, 0, 0.3); Object2.rotation.set(0, 0, 0); // In your animation loop function animate() { // Calculate rotation increment const rotationIncrement = 0.05; // Apply the same rotation increment to both objects Object1.rotation.x += rotationIncrement; Object2.rotation.x += rotationIncrement; // If you need diagonal rotation, apply to other axes too // Object1.rotation.z += rotationIncrement * 0.6; // For example // Object2.rotation.z += rotationIncrement * 0.6; requestAnimationFrame(animate); }
If you want Object2 to exactly match Object1's rotation (including the initial offset):
JAVASCRIPT// Initial setup Object1.rotation.set(-0.5, 0, 0.3); Object2.rotation.set(-0.5, 0, 0.3); // Start with the same rotation // In your animation loop function animate() { // Apply rotation to Object1 Object1.rotation.x += 0.05; // Make Object2 match Object1's rotation exactly Object2.rotation.copy(Object1.rotation); requestAnimationFrame(animate); }
For more complex rotational synchronization, especially for diagonal rotations, quaternions can be helpful:
JAVASCRIPT// Initial setup Object1.rotation.set(-0.5, 0, 0.3); Object2.rotation.set(0, 0, 0); // Create a quaternion to represent the rotation increment const rotationQuaternion = new THREE.Quaternion(); // Set the axis of rotation (for diagonal rotation) const rotationAxis = new THREE.Vector3(1, 0.5, 0.3).normalize(); const rotationAngle = 0.05; // In your animation loop function animate() { // Set the quaternion to represent rotation around the axis rotationQuaternion.setFromAxisAngle(rotationAxis, rotationAngle); // Apply the rotation to both objects Object1.quaternion.premultiply(rotationQuaternion); Object2.quaternion.premultiply(rotationQuaternion); requestAnimationFrame(animate); }
Choose the solution that best fits your specific requirements for how the objects should rotate together.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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