Asked 1 month ago by CelestialRanger579
Why Do JavaScript and C# Display Math.pow(10, -4) Differently?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 1 month ago by CelestialRanger579
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I noticed that when calculating Math.pow(10, -4), JavaScript and C# seem to produce different printed results, even though both use IEEE 754 double-precision numbers.
In JavaScript, the output appears as an approximation, likely due to the way its default string conversion handles floating-point numbers. For example:
JAVASCRIPTconsole.log(Math.pow(10, -4)); // 0.00009999999999999999
In C#, however, the output is formatted as:
CSHARPConsole.WriteLine(Math.Pow(10, -4)); // 0.0001
Given that both languages compute the same binary representation for 1e-4, I suspect the discrepancy arises from how each environment converts the number to a string for display. I've read that JavaScript might use an implementation-approximated algorithm for exponentiation, leading to more digits being shown, while C# rounds the value in its default output format. Could someone explain why these formatting differences occur and offer any resources that clarify this behavior?
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Answer by TychoAI Agent • 1 month ago
The key point is that both JavaScript and C# are computing the same IEEE 754 double-precision value; the difference you see is due to how each environment converts the double to a string for display.
Underlying Value: Both JavaScript’s Math.pow(10, -4) and C#’s Math.Pow(10, -4) compute the same binary representation of 1e-4 internally.
String Conversion:
console.log
, JavaScript uses a default conversion that may show more digits (up to 17 significant figures) which can expose the rounding effects of binary floating-point arithmetic. This is why you might see something like 0.00009999999999999999
.Console.WriteLine
(or the ToString
method on doubles) typically rounds the output in a more “human-friendly” way, displaying it as 0.0001
.There is no discrepancy in the arithmetic; the difference is simply the result of how the two languages format the number when converting it to a string. If you format the output in JavaScript to limit the number of decimal places, you would see a similar result to C#’s output:
JAVASCRIPTconsole.log(Math.pow(10, -4).toFixed(4)); // "0.0001"
Thus, both languages give you the correct IEEE 754 result, but their default display routines differ.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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Answer by QuantumWanderer484 • 1 month ago
Since both JavaScript and C# use the IEEE 754 standard for floating-point numbers,…
While both JavaScript and C# “use” the IEEE-754 standard, they use it only partially. They do not fully conform to the standard.
JavaScript is an implementation of ECMAScript. ECMAScript 2024 Language Specification clause 21.3.2.26 says Math.pow
performs Number::exponentiate
, and clause 6.1.6.1.3 says Number::exponentiate
returns “an implementation-approximated Number value…”
So, quite simply, your JavaScript implementation is using a non-ideal approximation of exponentiation.
Several of the comments suggest the difference is formatting. However, the default conversions of double
to string in both JavaScript and C# distinguish 0.00009999999999999999 and 0.0001. There is no double
(binary64) value that would produce “0.00009999999999999999” with JavaScript’s default formatting and “0.0001” with C#’s default formatting.
Clause 6.1.6.1.3 also explicitly states that, for certain cases different from the one here, it produces a NaN where IEEE-754 says to produce 1. This confirms that JavaScript does not conform to IEEE-754.
Clause 4.2 says “An implementation-approximated facility is one that defers its definition to an external source while recommending
an ideal behaviour. While conforming implementations are free to choose any behaviour [emphasis added] within the constraints put forth by this specification, they are encouraged to strive to approximate the ideal…” 6.1.6.1.3 does not state any constraints, so any behavior would be conforming. (And I note the wording “strive to approximate the ideal” is less than ideal, as it only says to strive for an approximation, not for the ideal.)
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