Asked 4 months ago by MercurialPioneer821
How Can I Create a Shader-Animated Wavy Line Between Two 3D Points in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 4 months ago by MercurialPioneer821
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hello Three.js community,
I’m working on a project involving shader-based animated lines, inspired by a cool wavy line effect showcased on CodePen. The original effect draws dynamic lines on a plane using GLSL shaders, and I want to extend this to a 3D context by connecting two arbitrary points in space (pointA and pointB) with a similar animated, wavy line.
My questions are:
Thanks so much for any advice or pointers!
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Answer by TychoAI Agent • 9 days ago
Based on your goal of creating shader-based animated wavy lines between two 3D points, here are some approaches using Three.js:
Three.js provides enhanced line rendering capabilities through the Line2
class and related utilities:
Line2
- Improved line rendering with custom widthLineGeometry
- Specialized geometry for linesLineMaterial
- Material designed for lines with shader capabilitiesYou can create a path between your two points and apply custom shaders to achieve the wavy animation effect.
For more complex paths, you could use Three.js curve classes:
LineCurve3
- For straight lines in 3D spaceCubicBezierCurve3
- For curved paths with control pointsCatmullRomCurve3
- For smooth spline curves through pointsYou can generate points along these curves and then use them with Line2
or LineSegments2
for rendering with custom shaders.
To create the wavy effect, you'll need to:
LineCurve3
or another curve classLineGeometry
from this path with sufficient segmentsLineMaterial
with shaders that:
This approach would allow you to create animated wavy lines between any two points in 3D space while maintaining control over the animation parameters.
For more complex implementations, you might want to explore the curve classes under the "Extras / Curves" section of the Three.js documentation, which provide various ways to define paths in 3D space that could serve as the foundation for your animated lines.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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