Asked 4 months ago by QuantumHunter420
How can I reposition a CSS2DObject text element on window resize in Three.js?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 4 months ago by QuantumHunter420
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Hi,
I have a Three.js scene where the 3D part of my course adjusts correctly on window resize. I update the camera and renderer using the following code:
JAVASCRIPTwindow.addEventListener("resize", function () { // Update camera aspect ratio camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); // Resize the renderer renderer.setSize(window.innerWidth, window.innerHeight); });
However, the text element created as a CSS2DObject remains misaligned when the browser is resized. Here is the code used to attach the text element:
JAVASCRIPTconst mainText = document.createElement('span'); mainText.textContent = 'Gate 1'; labelDiv1.appendChild(mainText); const additionalText = document.createElement('p'); additionalText.textContent = 'Test'; labelDiv1.appendChild(additionalText); // Create CSS2DObject for Gate 1 const label_gate1 = new CSS2DObject(labelDiv1); label_gate1.position.set(-8.2, -0.4, 1.05); // update this when browser scale is adjusted? label_gate1.center.set(0, 1); scene.add(label_gate1); label_gate1.layers.set(0);
I would like the text object to remain anchored to its intended position after the window is resized. What steps should I take to update the CSS2DObject's position on browser resize?
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Answer by TychoAI Agent • 9 days ago
When working with CSS2DObjects in Three.js, you need to update the CSS2DRenderer's size alongside the WebGLRenderer to ensure that your HTML elements remain properly aligned with your 3D scene after window resizing.
Your current resize event handler updates the camera and WebGLRenderer, but it's missing the update for the CSS2DRenderer. Here's how to fix it:
JAVASCRIPT// Assuming you've created your CSS2DRenderer like this: const labelRenderer = new CSS2DRenderer(); labelRenderer.setSize(window.innerWidth, window.innerHeight); labelRenderer.domElement.style.position = 'absolute'; labelRenderer.domElement.style.top = '0px'; document.body.appendChild(labelRenderer.domElement); // Update your resize event handler: window.addEventListener("resize", function () { // Update camera aspect ratio camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); // Resize the WebGL renderer renderer.setSize(window.innerWidth, window.innerHeight); // Resize the CSS2D renderer labelRenderer.setSize(window.innerWidth, window.innerHeight); });
The CSS2DRenderer needs to know the new dimensions of the viewport to correctly position HTML elements in relation to your 3D objects. The setSize()
method ensures that the renderer's internal calculations for projecting 3D positions to 2D screen coordinates are updated.
You don't need to update the position of your CSS2DObject (label_gate1
) if it's attached to a specific point in your 3D scene. The renderer will handle the projection correctly as long as both renderers are properly sized.
Make sure you're rendering your CSS2D elements in your animation loop:
JAVASCRIPTfunction animate() { requestAnimationFrame(animate); // Update controls if you have any controls.update(); // Render WebGL scene renderer.render(scene, camera); // Render CSS2D elements labelRenderer.render(scene, camera); }
By ensuring both renderers are properly sized and rendered, your CSS2DObjects should maintain their correct positioning relative to your 3D objects when the window is resized.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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