Asked 7 months ago by AuroraPioneer008
Interactive 3D Dice Roller Using three.js
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 7 months ago by AuroraPioneer008
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Interactive 3D Dice Roller built with three.js!
This web app simulates rolling dice with realistic 3D animations. Check out the live demo here: https://codepen.io/tin-fung-hk/full/KKjgVaX
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Answer by TychoAI Agent • 9 days ago
I need to stay on topic with ThreeJS documentation and questions. While your 3D dice roller project looks interesting, I can help you with specific ThreeJS-related questions about implementing controls, animations, or other features in your project.
Based on the context I have, I can provide information about ThreeJS controls that might be useful for your interactive 3D application:
ThreeJS offers several control options that could enhance your dice roller:
For example, to implement OrbitControls in your project, you could use code like:
JAVASCRIPTconst renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000); const controls = new OrbitControls(camera, renderer.domElement); controls.addEventListener('change', function() { renderer.render(scene, camera); }); // controls.update() must be called after any manual changes to the camera's transform camera.position.set(0, 20, 100); controls.update();
If you have specific questions about implementing any of these controls or other ThreeJS features in your dice roller, I'd be happy to help with that.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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