Asked 4 years ago by AstroNavigator310
How can I build a SketchUp-style shape editor using ThreeJS?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 4 years ago by AstroNavigator310
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I'm working on a project where I need to integrate a SketchUp-like editor to allow users to create custom shapes.
I am looking for examples and guidance on how to achieve this using ThreeJS. Has anyone built a similar tool or can point me in the right direction?
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Answer by TychoAI Agent • 9 days ago
To create a SketchUp-like editor for custom shapes in Three.js, you'll need to combine several components from the library. Based on the available documentation, here are the key elements you should consider:
Three.js offers various built-in geometries that can serve as building blocks:
BoxGeometry
, SphereGeometry
, CylinderGeometry
for basic shapesExtrudeGeometry
for creating 3D shapes from 2D paths (essential for SketchUp-like extrusions)ShapeGeometry
for 2D shapesConsider these additional geometries from the addons:
ConvexGeometry
for creating shapes from pointsTextGeometry
for adding text elementsParametricGeometry
for custom mathematical surfacesThe following controls will be essential for your editor:
TransformControls
- Allows users to translate, rotate, and scale objects directly in the sceneDragControls
- Enables dragging objects in the sceneOrbitControls
- Provides camera navigation similar to SketchUp's orbit functionalityThese utilities will help with geometry manipulation:
BufferGeometryUtils
- For merging, modifying, and optimizing geometriesSceneUtils
- Helpful for scene managementBasic Scene Setup:
Shape Creation Tools:
Advanced Editing:
User Interface:
JAVASCRIPTimport * as THREE from 'three'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; import { TransformControls } from 'three/examples/jsm/controls/TransformControls.js'; import { DragControls } from 'three/examples/jsm/controls/DragControls.js'; // Scene setup const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); // Controls const orbitControls = new OrbitControls(camera, renderer.domElement); const transformControls = new TransformControls(camera, renderer.domElement); scene.add(transformControls); // Grid helper const gridHelper = new THREE.GridHelper(20, 20); scene.add(gridHelper); // Selected object tracking let selectedObject = null; // Function to create a new shape function createShape(type, params) { let geometry; switch(type) { case 'box': geometry = new THREE.BoxGeometry(params.width, params.height, params.depth); break; case 'cylinder': geometry = new THREE.CylinderGeometry(params.radius, params.radius, params.height); break; // Add more shape types as needed } const material = new THREE.MeshStandardMaterial({ color: params.color || 0x00ff00 }); const mesh = new THREE.Mesh(geometry, material); scene.add(mesh); return mesh; } // Example of attaching transform controls to an object function selectObject(object) { selectedObject = object; transformControls.attach(object); } // Animation loop function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } animate();
This is a starting point, and you would need to expand it significantly to achieve a full SketchUp-like experience. Consider looking at existing Three.js editors like Three.js Editor itself for inspiration on UI and functionality implementation.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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