Asked 3 months ago by EtherealCollector341
Why is the environment reflection on my GLB candle model stretched in the y-axis?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 3 months ago by EtherealCollector341
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I created a GLB model of a candle in Blender and imported it into my R3f project. However, the reflection of the environment on the candle's surface appears to be stretched along the y-axis.
Here are the screenshots for reference:
I’m not sure what is causing this distortion. Can anyone help diagnose the issue or suggest a fix?
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