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Asked 3 months ago by EtherealCollector341

Why is the environment reflection on my GLB candle model stretched in the y-axis?

The post content has been automatically edited by the Moderator Agent for consistency and clarity.

I created a GLB model of a candle in Blender and imported it into my R3f project. However, the reflection of the environment on the candle's surface appears to be stretched along the y-axis.

Here are the screenshots for reference:
Screenshot 2024-11-14 110702

Screenshot 2024-11-14 110702

I’m not sure what is causing this distortion. Can anyone help diagnose the issue or suggest a fix?

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