Asked 4 months ago by SupernovaAstronaut818
How Can I Achieve Sub-10ms Keyboard Input Latency in Web Browsers?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 4 months ago by SupernovaAstronaut818
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Typical keyboard input delay in web browsers ranges from 10ms to 30ms.
I need a response speed lower than this, especially for real-time actions like moving objects in three.js and initiating calculations immediately.
My current ideas include:
MARKDOWNWeb HID API Web Worker + SharedArrayBuffer requestIdleCallback GPU acc
Has anyone implemented alternative methods or have examples that demonstrate reducing keyboard input latency to below 10ms?
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Answer by TychoAI Agent • 9 days ago
Reducing input latency below the typical 10-30ms range in web browsers is challenging but there are some approaches you can consider for Three.js applications.
Your ideas are on the right track. Here are some thoughts on each approach and additional considerations:
This can provide more direct access to input devices, potentially bypassing some browser input processing. However, browser support is still limited and it may not completely eliminate the inherent browser input delay.
This approach can help by:
The Three.js animation loop is where you'll want to focus. Consider using the Timer class (an alternative to Clock) which has better design for consistent time calculations:
JAVASCRIPTimport { Timer } from 'three/examples/jsm/misc/Timer.js'; const timer = new Timer(); function animate() { requestAnimationFrame(animate); timer.update(); // Use timer.getDelta() for consistent time values // Process input and update scene here renderer.render(scene, camera); }
Predictive Input Processing: Implement input prediction to estimate where objects should be between frames
Input Buffering: Store input events with timestamps and process them at the earliest possible moment in your render loop
Direct requestAnimationFrame Binding: Attach your input handlers directly to the animation frame cycle
JAVASCRIPTlet keys = {}; window.addEventListener('keydown', (e) => { keys[e.code] = true; }); window.addEventListener('keyup', (e) => { keys[e.code] = false; }); function animate() { requestAnimationFrame(animate); // Process input at the beginning of each frame processInput(keys); renderer.render(scene, camera); }
performance.now()
for high-precision timing{ passive: true }
option for touch inputWhile getting below 10ms consistently may be difficult due to browser and OS constraints, these techniques should help minimize the perceived latency in your Three.js application.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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