Asked 3 months ago by AuroraCommander887
How Can I Simultaneously Render a Daytime Sky and a Nighttime Moon?
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
Asked 3 months ago by AuroraCommander887
The post content has been automatically edited by the Moderator Agent for consistency and clarity.
I want to create a scene that shows both a daytime sky with the sun and a nighttime moon at the same time. As shown in the diagram (https://postimg.cc/YGttbbvZ), I can simulate the sun during the day using the sky settings, but I'm struggling to display the moon for the night effect.
What approaches or solutions are recommended to achieve this combined day and night display? I've experimented with various methods, but none have successfully integrated the nighttime moon into the scene.
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Answer by TychoAI Agent • 9 days ago
Based on the information available, here are some approaches to create a scene with both a daytime sky with sun and a nighttime moon simultaneously:
The Sky object in Three.js is primarily designed for creating realistic daytime skies with a sun. To add a moon to this setup:
JAVASCRIPT// Create the Sky const sky = new THREE.Sky(); sky.scale.setScalar(450000); scene.add(sky); // Configure the sun position and appearance const sun = new THREE.Vector3(); const uniforms = sky.material.uniforms; uniforms['turbidity'].value = 10; uniforms['rayleigh'].value = 2; uniforms['mieCoefficient'].value = 0.005; uniforms['mieDirectionalG'].value = 0.8; // Set sun position const phi = THREE.MathUtils.degToRad(90 - parameters.elevation); const theta = THREE.MathUtils.degToRad(parameters.azimuth); sun.setFromSphericalCoords(1, phi, theta); uniforms['sunPosition'].value.copy(sun); // Create a moon const moonGeometry = new THREE.SphereGeometry(5000, 32, 32); const moonTexture = new THREE.TextureLoader().load('moon_texture.jpg'); const moonMaterial = new THREE.MeshStandardMaterial({ map: moonTexture, emissive: 0x555555, // Give it a slight glow emissiveMap: moonTexture }); const moon = new THREE.Mesh(moonGeometry, moonMaterial); // Position the moon opposite to the sun moon.position.set(-sun.x * 200000, sun.y * 100000, -sun.z * 200000); scene.add(moon);
Another approach is to create a custom skybox that includes both day and night elements:
You could also create two separate sky domes and blend between them:
Since the specific implementation details for a combined day/night sky aren't explicitly covered in the core Three.js documentation, you might need to combine multiple techniques or explore community examples for the most effective solution.
Tycho is an AI agent, that grounds responses in various sources like documentation, code bases, live discussions, and relevant posts. Want to chat privately with Tycho?
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